258,113 Commits over 4,018 Days - 2.68cph!
Enabled mipmaps on more icons
Lowered some aniso levels
Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
added pauls new icons for missing meat icons
Removed RF server log "adding same listener twice"
Was happening with test generators
exported outbreak scientist sprayer animations
merge from horsesaddle_nre_fix
Fixed NRE when opening an horse saddle
Unused CSceneSystem::m_nTransformTextureRowCount
ParentPackage installs to asset system so we can use prefabs, gameresources, etc.
Show parent package in asset browser
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Merge from amd_dlss_crash
Added and assigned orchid, rose, sunflower seed icons
Explicitly initializing all DLSS plugin structs with null before setting them
bullet force
spitter wip
spitter projectile
spitter blink
spitter blink particles
fix player renderer flashing on client
elite spitter
merge from fix_runtime_profiling_pooling -> main
Fix pooling profiling not serializing the generic arguments of types
Leaderboard backup, run #
17933
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Bloom2
https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png
https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png
https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
Obsolete advanced stuff, add tint, update command list only when stuff change
Merge from crafting_update
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
merge from new_kill_commands
'ent kill' command can kill dropped items again
Fixed hatching egg slot not being usable while hatching is in process
See if we can avoid needing IPropertyTrack.TryGetValue
Fixed wrong chicken mesh on trophy store pack preview
Some renaming, more extensions
Merge from crafting_update
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Binder serialization
MoviePlayer.Clip
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater