244,570 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
10 Years Ago
Merge from main
10 Years Ago
Slight IK look at changes
10 Years Ago
Blending run and hit animation experimentation
10 Years Ago
Optimized how entity positions are networked
10 Years Ago
Water update and tweaks
10 Years Ago
Fixed camera instance spam.
10 Years Ago
- Switched to one of the concept ship models
10 Years Ago
Fixed MP3 streaming.
10 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
10 Years Ago
added effects.footsteps added effects.ambience
10 Years Ago
Added basic footsteps.
10 Years Ago
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
10 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
10 Years Ago
Improved splat and color mapping across the board
10 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
10 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
10 Years Ago
Added sping based weapon recoil.
10 Years Ago
Updated Trainer upperbody forehand test
10 Years Ago
Optimize sample rates
10 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
10 Years Ago
Added Trainer forehand upper body only anim
10 Years Ago
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
10 Years Ago
Updated TENN forehand / backhand_stretch anims to stretch further
10 Years Ago
Updated TENN serve walk
10 Years Ago
Riverbed improvements
10 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
10 Years Ago
Performance recording stuff
10 Years Ago
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
10 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
10 Years Ago
Audio channels are properly disposed when switching games.
10 Years Ago
- Fixed an error spamming when you have skills equipped
10 Years Ago
wip
10 Years Ago
Missing files.
10 Years Ago
Fixed cliff mesh shading artifacts.
10 Years Ago
Cliff prefabs.
10 Years Ago
Leftover files.
10 Years Ago
Cleanup & rock textures that don't repeat so terribly much.
10 Years Ago
Env prefabs
10 Years Ago
server.ip should work again
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Server IP binding
10 Years Ago
NRE fixes
10 Years Ago
Added damped spring class.
10 Years Ago
EAC hashtool fixes
10 Years Ago
Metabolism rate hotfix (servers need to restart)
10 Years Ago
Removed unused wetness nomal map