254,981 Commits over 3,990 Days - 2.66cph!

10 Years Ago
lowered grenade light radius
10 Years Ago
grenade usability updates, better effects
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
10 Years Ago
Disabling ZoneEcology spawning checks while I fix shit
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
merge from barricades branch
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Some rework on a gib mesh
10 Years Ago
Added vince to the devlist
10 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
10 Years Ago
Actually removing the file
10 Years Ago
Begone, MonoBehaviourExt.
10 Years Ago
EAC update
10 Years Ago
EAC update
10 Years Ago
merge from main
10 Years Ago
Barricades gib models
10 Years Ago
- Updated boozer burner prefab to use the new model
10 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
10 Years Ago
updated phrases
10 Years Ago
fixed all impact effects not showing up on objects that take damage
10 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
10 Years Ago
Fixing more prefab stuff
10 Years Ago
Fixed some naming convention issues
bot
10 Years Ago
OSX Build
10 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
10 Years Ago
Merge from main
10 Years Ago
Custom map ring-roaded
10 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
10 Years Ago
10 Years Ago
protobuf snapshotbuffer build settings bootstrap
10 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
10 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
10 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Moving decay.cs out of root
10 Years Ago
Basic Decay Test
10 Years Ago
Added GetItemOptions for @helk
10 Years Ago
UnityVS private
10 Years Ago
Fucked loads and loads and loads off.
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
minor tracer changes
10 Years Ago
replaced terrible thompson xylophone sound
10 Years Ago
Sign text tweaks
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Fixed Unit scale modifiers in spawn routines.