139,936 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Enable read/write on backdrop and road_tunnel meshes
1 Year Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
1 Year Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
1 Year Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
1 Year Ago
Updated pilot pack suit media
1 Year Ago
backgroundvideo_fix -> main
1 Year Ago
Convar to force menu background videos to be webm only. Default = true
1 Year Ago
Added textures and set up a material for charity plushie 01
1 Year Ago
Change texture compression on the RHIB controls
1 Year Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
1 Year Ago
Fix new drybox not spawning on the RHIB
1 Year Ago
gave BurstClothConstraint some rotation gizmos
1 Year Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
1 Year Ago
chainsaw wip attack anims exported and anim controller edited
1 Year Ago
Adding new anim layers to player animator
1 Year Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
1 Year Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
1 Year Ago
Fixed DLC names not being translated in the inventory screen
1 Year Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
1 Year Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
1 Year Ago
optimize flashlight beams, implement custom update runner.
1 Year Ago
Farm dressing exploration WIP
1 Year Ago
Quiet the bind command when assigning gesture from the gesture menu
1 Year Ago
Optimize sleeping bags
1 Year Ago
Only allow camera movement when the input field is not in focus
1 Year Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
1 Year Ago
Fix compile error
1 Year Ago
fix cloud movement in timescaled demo
1 Year Ago
Remove testing stuff
1 Year Ago
Persist SyncVar arguments from within components
1 Year Ago
merge from fix_newmenu_inventory_threadsafe
1 Year Ago
import settings on bulb models
1 Year Ago
Add CCTV-helper Admin Convars
1 Year Ago
adjusted bulb prefab
1 Year Ago
SyncVars can now be used in EntityComponents
1 Year Ago
removed third material from bulbs
1 Year Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
1 Year Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
1 Year Ago
Add generic method to iterate over a list with a set budget
1 Year Ago
Added container shells for farm area + LODs
1 Year Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
1 Year Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
1 Year Ago
Overcast wind 0.75 > 0.4
1 Year Ago
Toned jungle yellowing (anti-blue) down 4%
1 Year Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
1 Year Ago
Fixed foggy weather having wind.
1 Year Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
1 Year Ago
Old weather odds.
1 Year Ago
Merge from main
1 Year Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes