138,061 Commits over 4,324 Days - 1.33cph!

1 Year Ago
4k io research textures
1 Year Ago
Radwater now destroys the nucleus inside beehives
1 Year Ago
4k textures io research table
1 Year Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
1 Year Ago
Hobo barrel visual cooking setup
1 Year Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
1 Year Ago
Fireplace meat setup
1 Year Ago
▋ ▅▊▉▊█▌ ▅▌ ▋▋▆▌
1 Year Ago
Cauldron and skull firepit meat setup
1 Year Ago
3p anim updates
1 Year Ago
Renamed rabbit meat icons
1 Year Ago
Campfire meat setup
1 Year Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
1 Year Ago
Updated honeycomb description
1 Year Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
1 Year Ago
merge from visual_cooking_conditionls_merge #114724
1 Year Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
1 Year Ago
▍ ▋▅▇▌▇▅ ▉▄▆▋ ▉ ▉▄▌█▄▆▍▅█▇▄▉▇▊▅▇
1 Year Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
1 Year Ago
Horse meat icon mipmaps
1 Year Ago
Updated Bee Grenade World Model to use correct materials
1 Year Ago
food events wip
1 Year Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
1 Year Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
1 Year Ago
▋ ▌▅▅▇▊▊▉▋▉▇▋ ▊▌▌▆▌▄▊▆ ▅▌▇ ▄▇▆▉▅▅ ▊▇█▌▊▄ ▉▌ ▉▄▌▆▇▍▆ ▊▊ ▄▊▆█▊ ▆▄▉ ▉▌█▅▌▅ ▄██ ▅▅▌▍▄▌▆ ▇▆▄▌▍ ▋▍▄▇▊▆▌▍▊ ▄▅█▆ ▄▆▄▊ ▋▍▋▋▍▌▅▋▋▍ ▌▍ ▅█▆ ▅▉▋ ▍▇▋ ▆▌ ▅▉▋▅▄█▊▍ ▉▅ ▋▉▄▅ ▅▌▅▍▉▌▆▄▍ ▉▉▌▆▋
1 Year Ago
bee grenade icon update
1 Year Ago
update tech tree script for isSelected opacity
1 Year Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
1 Year Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
1 Year Ago
merge fron crafting_update
1 Year Ago
Setup all meat prefabs Setup BBQ cooking visuals
1 Year Ago
Experiment for with other fire reactions to find most intuitive one
1 Year Ago
move lock icon to top left on the tree
1 Year Ago
Added Bee Grenade Glass Gibs
1 Year Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
1 Year Ago
More consistent fire reaction
1 Year Ago
Additional server-side pie consume check. Pie entity bounds fix.
1 Year Ago
Created Place Holder Bee Grenade Icon
1 Year Ago
merge from main
1 Year Ago
merge from tugboat_sinking_parenting_fix
1 Year Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
1 Year Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
1 Year Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
1 Year Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
1 Year Ago
merge from crafting_update
1 Year Ago
Fixed the rendering issues with the bear-snow.decal material
1 Year Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
1 Year Ago
Meat cooking client prediction and server reconcilliation, wow
1 Year Ago
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view
1 Year Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet