138,070 Commits over 4,324 Days - 1.33cph!

1 Year Ago
3p held visual consistency fix.
1 Year Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
1 Year Ago
Material tweaks.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
VM Bees. Various mat tweaks.
1 Year Ago
Merge from friend_chat_fixes
1 Year Ago
Basic steam timeline support
1 Year Ago
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1 Year Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
1 Year Ago
Limit how long DMs coming from steam/discord can be when rendered in game
1 Year Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
1 Year Ago
Merge from bee_grenade
1 Year Ago
revert cirrus ms
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Fixed npc turrets erroring when finding a target, caused by 114404
1 Year Ago
Fix chat message avatars not being aligned to the top of longer chat messages
1 Year Ago
bees -> crafting_update
1 Year Ago
Refined Egress Behaviour
1 Year Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
1 Year Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
1 Year Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
1 Year Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
1 Year Ago
Merge from armor_slots
1 Year Ago
Merge from cookingv2
1 Year Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
1 Year Ago
Material tweakaroos and some related files.
1 Year Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject
1 Year Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
1 Year Ago
merge from main
1 Year Ago
removed copied model from world model prefab
1 Year Ago
set up viewmodel renderer - all working now but set to off until final model delivery
1 Year Ago
rotated mesh in entity
1 Year Ago
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
1 Year Ago
adjustments, fix server compile errors
1 Year Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
1 Year Ago
Remove eat sound effect from pie items and move to animation event.
1 Year Ago
fixed cooking workbench smoothing on cooker.
1 Year Ago
Potential fix for AIs sometimes suddenly zooming very fast
1 Year Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
1 Year Ago
merge from cookingv2 -> crafting_update
1 Year Ago
merge from fix_multiple_effect_expiry -> cookingv2
1 Year Ago
Improve tiger leap fidelity
1 Year Ago
Fix modifier removal not working when multiple effects of the same type are active
1 Year Ago
Merge from main
1 Year Ago
Simplified the code for processing the data and log path strings
1 Year Ago
Merge from bee_grenade
1 Year Ago
merge cookingv2 -> crafting_update
1 Year Ago
merge fix_fridge_io_arrow -> cookingv2
1 Year Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
1 Year Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests