139,936 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Chandelier - WIP textures, small mesh fixes
1 Year Ago
Commenting
1 Year Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
1 Year Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
1 Year Ago
Fix class layout build error
1 Year Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
1 Year Ago
merge from main
1 Year Ago
WIP Implement offshore spawn point generation for ghost ships.
1 Year Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
1 Year Ago
Renamed script in line with scene rename
1 Year Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
1 Year Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
1 Year Ago
Merge from main
1 Year Ago
fix server build
1 Year Ago
added dryfire ads anim, anim event & updated animator
1 Year Ago
Found another double rendering issue in MeshCull
1 Year Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
1 Year Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
1 Year Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
1 Year Ago
Fixed the indirect lighting issue with cameras that are rendered via script
1 Year Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
1 Year Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
1 Year Ago
better BC defaults, natural gravity and disabled collision
1 Year Ago
Merge from main
1 Year Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
1 Year Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
1 Year Ago
Create getter and setter methods we can give to the weaver
1 Year Ago
Fixed rogue pixels in the bulb emissive texture
1 Year Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
1 Year Ago
String light bulbs are now combined together into a single mesh
1 Year Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
1 Year Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
1 Year Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
1 Year Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
1 Year Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
1 Year Ago
prison update
1 Year Ago
security prison progress
1 Year Ago
Merge: from main Tests: editor compiles
1 Year Ago
Set GPU instancing on materials
1 Year Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
1 Year Ago
Enable Read/Write for nature assets
1 Year Ago
codegen phrase checks
1 Year Ago
updated the security spotlights lods
1 Year Ago
Fix camera position not updating when recentering map view
1 Year Ago
applied cinematic materials to ejector seat for merge
1 Year Ago
Enabled GPU instancing on fairy light bulb material
1 Year Ago
update from naval_update
1 Year Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
1 Year Ago
Upon first time opening map automatically centre on player
1 Year Ago
Merge from main