139,936 Commits over 4,505 Days - 1.29cph!

1 Year Ago
prison update
1 Year Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
1 Year Ago
Updated fluorescent light icons
1 Year Ago
Updated water bottle, bota, basket and syringe override controller and entity
1 Year Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
1 Year Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
1 Year Ago
Animate the throttle level on the new RHIB Support reverse
1 Year Ago
Fixed game view indirect lighting when in prefab mode
1 Year Ago
Fixed ceiling fluorescent light collision issues
1 Year Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
1 Year Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
1 Year Ago
Server compile fix
1 Year Ago
Scientist RHIB texture and model update
1 Year Ago
Re-enable Read/Write for collision meshes only
1 Year Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
1 Year Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
1 Year Ago
PT Boat update
1 Year Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
1 Year Ago
merge from storeitem_phrase for todays skin upload
1 Year Ago
Spotlight collider tweaks, added a large interaction collider
1 Year Ago
minor code cleanup
1 Year Ago
Electric table light prefab minor cleanup
1 Year Ago
Added working compass to the new RHIB
1 Year Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
1 Year Ago
Fix max health display applying modifiers twice on the client.
1 Year Ago
Fixed advanced christmas lights spawning disabled bulbs
1 Year Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
1 Year Ago
Fixed the propellers not rotating with movement speed
1 Year Ago
Add Waterworld to the scene loader
1 Year Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
1 Year Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
1 Year Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
1 Year Ago
constraint editor on by default
1 Year Ago
moved constraint editor to handles, re-used Unity's angular joint handles
1 Year Ago
More farm set dressing WIP
1 Year Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
1 Year Ago
Blockout farm entrance kiosk WIP
1 Year Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
1 Year Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
1 Year Ago
Scientist hit reacts and death prototype animations
1 Year Ago
Move field to server only
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
Fix compile error
1 Year Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
1 Year Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime