139,936 Commits over 4,505 Days - 1.29cph!

1 Year Ago
merge back fix for static field code gen.
1 Year Ago
Wait for a domain reload before generating code to make sure all fields are reset.
1 Year Ago
Updating deploy anim to fix shoulder issues
1 Year Ago
session_text_fix -> new_menu2
1 Year Ago
Prevent header image from stretching in the session page
1 Year Ago
Ensure server title and logo changes properly on the session page
1 Year Ago
switched to just use cutout texture on bulbs
1 Year Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
1 Year Ago
Fixing cinematic pilot suit skinning
1 Year Ago
merge from ambient_lighting_fixes
1 Year Ago
server_image_size_fix -> new_menu2
1 Year Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
1 Year Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
1 Year Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
1 Year Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
1 Year Ago
3p db shotgun reload sfx anim event
1 Year Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
1 Year Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
1 Year Ago
main -> new_menu2
1 Year Ago
fix_shockbyte_button -> main (changes were stomped)
1 Year Ago
Remove extra logs
1 Year Ago
Fix shockbyte button again
1 Year Ago
renaming anims
1 Year Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
1 Year Ago
Fixed store search using empty takeover names instead of GetItemName
1 Year Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
1 Year Ago
merge from main
1 Year Ago
WIP test stuff
1 Year Ago
Fix build error due to InstanceHandleList
1 Year Ago
Reset meshes to their state in /main
1 Year Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
1 Year Ago
Remove unused baker prefab
1 Year Ago
Editor GUI tidy up
1 Year Ago
added media images to pilot pack sitem
1 Year Ago
merge from fix_rest_static_fields_disabling -> main
1 Year Ago
merge from hardcore_refresh
1 Year Ago
merge from menu_hotfixes_2
1 Year Ago
Codegen ResetStaticFields
1 Year Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
1 Year Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
1 Year Ago
TODO comments for later around camera work
1 Year Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
1 Year Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
1 Year Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
1 Year Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
1 Year Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
1 Year Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
1 Year Ago
merge from main
1 Year Ago
Updated pilot pack store assets
1 Year Ago
Materials count on the steam inventory crafting modal is now client predicted