258,353 Commits over 4,018 Days - 2.68cph!

25 Days Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
25 Days Ago
Prefab cleanup, minor optims and stripping client stuff from server
25 Days Ago
Various cleanups and fixes: - Add InstancedDebugDraw properly to the Main Camera Prefab instead of adding it from code. - Remove FastDebugLine from always included shaders, utilising shader variant stripping. - Add material(s) to ensure line shader is included in builds. - Work around Unity quirk: Can't set shader commands from material property blocks. - Add a define to avoid matrix packing for easily confused GPU drivers. - Clean up shader properties and exposed the actual distance for distance fade. - Expose _Color, _LineWidth, _DistanceFade and _TransformType for potential use without instancing.
25 Days Ago
merge from cookingv2 -> crafting_update
25 Days Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
25 Days Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
25 Days Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
25 Days Ago
Hornet gun tweaks (fire rate 0.15 -> 0.35), can hold left mouse to fire, turbo mode (0.15 -> 0.2)
25 Days Ago
Updated and Imporved Bee Grenade Textures
25 Days Ago
Replace Time.Now usage with GameManager.TimeSinceStartup Stashed because this doesn't work, it's a GameObjectSystem and you can't sync stuff - Needs more thought whether or not this is a good direction or not
25 Days Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
25 Days Ago
Doubled footstep volume as a first step, let's see how that sounds next test
25 Days Ago
Code cleanup
25 Days Ago
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Take a pass at pickups, increased collider sizes across the board
25 Days Ago
We don't care about spectating old corpses once we respawn
25 Days Ago
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Reduced range for item_respawn snd
25 Days Ago
Armor-specific hitmarker
25 Days Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
25 Days Ago
Fix trending now showing some games Fix selecting new sort modes in old find api
25 Days Ago
default config updates, slight clean up
25 Days Ago
Resolved build error
25 Days Ago
ShotgunWeapon NRE fix
25 Days Ago
Remove unsused bind Fix NRE when doing menu_reload New map and game sort orders
25 Days Ago
Shotgun tweaks: Reduced pellets (12 -> 4), Alt attack (12 -> 8), Damage (12 -> 25), Base spread (12,8 -> 8,4)
25 Days Ago
Throw satchels on host
25 Days Ago
Merge from cookingv2
25 Days Ago
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Resetstate now clears all player modifiers
25 Days Ago
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25 Days Ago
Crowbars don't pass hitboxes (so no headshot damage multiplier) Damage reduction if spamming with the crowbar
25 Days Ago
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Don't try to do killfeed on dedicated server Discard ThrowProjectile if the player's already dead
25 Days Ago
merge from main
25 Days Ago
Merge from cookingv2
25 Days Ago
Fix plant pots gibbing when harvesting plants.
25 Days Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
25 Days Ago
Add m700 sight to its viewmodel
25 Days Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
25 Days Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
25 Days Ago
Movement roll is disabled if view bobbing setting is false
25 Days Ago
merge from client_copy_paste -> main (update manifest)
25 Days Ago
Update manifest
25 Days Ago
merge from crafting_update
25 Days Ago
Codegen protobuf
25 Days Ago
Server/Lobby Data, Hostname / ServerName Changes, etc (#1827) Exposes: * Networking.ServerName * Networking.MapName * Networking.SetData * Networking.GetData