135,337 Commits over 4,293 Days - 1.31cph!

60 Days Ago
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60 Days Ago
Added deep sea exit icon
60 Days Ago
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60 Days Ago
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60 Days Ago
merge from twitch_rivals_2025
60 Days Ago
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60 Days Ago
Fixed deep sea billboards leaking after a server restart
60 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
60 Days Ago
Naval scientist suit .item setup
60 Days Ago
Code support for burst mode and low ammo indicators
60 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
2 Months Ago
Deep sea portal debug command fix number 74
2 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
2 Months Ago
Paintball Gun - Texture update
2 Months Ago
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2 Months Ago
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2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Merge of PT collision fix
2 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
2 Months Ago
Test list including all the space station test cases
2 Months Ago
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2 Months Ago
Updating large sail rig with fixed vertex painted mesh
2 Months Ago
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2 Months Ago
PT Colliison fix
2 Months Ago
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2 Months Ago
merge from boat_building
2 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Months Ago
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2 Months Ago
updated textures
2 Months Ago
merge from server_part_caching2
2 Months Ago
removed wind effect from single vert on sails hand crank
2 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from space_station_building_skin
2 Months Ago
Space station building skin added to upgrade_radius commands
2 Months Ago
Merge from parent
2 Months Ago
merge from birthday2025
2 Months Ago
merge from spinnerfixes
2 Months Ago
merge from fix_extra_autoswitching_log
2 Months Ago
merge from applygenes_command
2 Months Ago
merge from vending_mapmarker_close
2 Months Ago
merge from spawn_all_deployables_shelter_fix
2 Months Ago
Merge from foliage_displacement_fix
2 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
2 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
2 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
2 Months Ago
Check for valid material before submitting a draw call
2 Months Ago
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2 Months Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)