258,364 Commits over 4,018 Days - 2.68cph!

25 Days Ago
Fix plant pots gibbing when harvesting plants.
25 Days Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
25 Days Ago
Add m700 sight to its viewmodel
25 Days Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
25 Days Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
25 Days Ago
Movement roll is disabled if view bobbing setting is false
25 Days Ago
merge from client_copy_paste -> main (update manifest)
25 Days Ago
Update manifest
25 Days Ago
merge from crafting_update
25 Days Ago
Codegen protobuf
25 Days Ago
Server/Lobby Data, Hostname / ServerName Changes, etc (#1827) Exposes: * Networking.ServerName * Networking.MapName * Networking.SetData * Networking.GetData
25 Days Ago
Fix naming of internal DedicatedServer method
25 Days Ago
merge from client_copy_paste -> main
25 Days Ago
merge from crafting_update
25 Days Ago
Support ViewModel aim_pitch_inertia and aim_yaw_inertia properties
25 Days Ago
Special formatting for horse gallop speed mod
25 Days Ago
Fix mistake in Networking.CreateLobby - return early again if IsActive Rename to Networking.SetData/GetData. Make Networking.Metadata internal, it wasn't supposed to be exposed. Add some extra documentation to Networking.SetData. Change terminology elsewhere to match Add support for map name - but have the setter internal now, keep it set automatically - remove old HostInfo that previously handled it so we dont have two different systems for this kind of thing
25 Days Ago
bees -> crafting_update
25 Days Ago
Reduced plant pot water saturation from 9000 to 1000
25 Days Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
25 Days Ago
Remove accidental blueprint component from pies
25 Days Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
25 Days Ago
env volumes tweak, darker S2P
25 Days Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
25 Days Ago
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25 Days Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
25 Days Ago
Fix compile errors due to CLIENT and SERVER
25 Days Ago
Merge from cookingv2
25 Days Ago
Remove "Eat" UI option for pies
25 Days Ago
Fixed Chicken Material not being double sided and updates textures
25 Days Ago
Protect against feed error
25 Days Ago
Fixed NRE if win detection happens on an empty dedicated server
25 Days Ago
Fix poolable error on natural beehive
25 Days Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
25 Days Ago
Fix message service not sending properly
25 Days Ago
Update services Fixed achievement popup not playing Listen for account changes and update, should fix having to restart to detect new orgs, or being deleted from org
25 Days Ago
crafting_update -> Aux2
25 Days Ago
Removed debug log when setting the duration of a Timer Switch
25 Days Ago
main -> boomerang
25 Days Ago
bees -> crafting_update
25 Days Ago
Tag projectiles, explosions, damage with the instigating playerId so dead/respawned players can still get their kills Spawn tripmines on host Trigger IPlayerEvent.OnSuicide in all cases
25 Days Ago
edited tiger ledge attack anim
25 Days Ago
Greatly extended natural beehive hitbox
25 Days Ago
TreeEntity addition now properly supports poolable entities
25 Days Ago
Add JsonPointer (RFC 6901) implementation and tests Add RFC 6902 compliant JSON diffing / patch generation Use JsonNode instad of JsonDocument in pointer Add ApplyPatch functionality Generate roundtrip tests Add Test Generator for GameObject hierarchies Remove Copy & Move operations I can't make it work there are extremely rare edge cases for enormous diffs (thousands of objects and operations). The code to support these edge cases was becoming more and more unhinged and illegible. Can still tackle it later if we really need it. Add tests for LCS Work around .net runtime bug in Json.DeepEquals dotnet/runtime/issues/112769 Clone/Move attempt 2 Move optimization still fails for very large diffs -> disable for now Cleanup some debug code
25 Days Ago
Increased bee network tick. Will look at bringing this back down before release
25 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
25 Days Ago
Api Update Fix error getting reviews
25 Days Ago
Fixed up crossbow hand placement / world scale