258,364 Commits over 4,018 Days - 2.68cph!
BaseWeapon.StartingAmmo can be used with `UsesClips` for weapons we want to grant extra ammo to on pickup
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
Make baked light complexity only count indexed lights
Update shaders
jungle ruins overgrowth pass with strangler figs
Tweak the gluon gun's damage (30 -> 7.5), and reduced initial starting ammo (80 -> 50)
merge from crafting_update
Added comfort modifier, gives some level of comfort away from fire
Applied to the chocolate bar
merge from terrain_ignore_grid
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
Sync ammo (first step)
Add PlayerData.AddStat, host-only method that is RPC'd to the player
Record simple kills and deaths stats
Don't need this - it already exists
Update: Name a couple magic constants
Tests: none, trivial change
Clean: rogue newline
Tests: trivial change
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase
Tests: ran new unit tests that go through this path
Update: new unit tests for GamePhysics.HandleIgnoreCollisions
- Also removed an unnecessary branch
Tests: ran the new unit tests
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively
(not as cool as the previous solution, but doesn't rely on compiler shenanigans)
Refactor protection getting
Send protobuf when user is added/removed from org, so we can reload the orgs in editor
Review cleanup
Reviews api
Fix player preview hover display stats
Left in debug line oops
Make damage event flow more explicit with correct damage values, keep DamageInfo on server
Network tripmine explosions!
GameManager.OnDeath safety
Damage types should be tags
merge from garage_door_fixes_2
fixed parenting issue with door controllers on ClosedCollider io parent
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
Added Bee Grenade Final Viewmodel
Added Bee Grenade Textures and Setup Materials
▇▍▉ ▍▆▋▉▉▄▌▆█ ▍▌▊▄▆▉▉▉▍▊ ▊▌ ▍▍▅▌▉▊▇ ▉▅▊▍▋▅▇▄ █▋▋▍▌█▌▆▇▄ ▋█▊▍▅▅ ▊▇▋▄▇▊ ▋▄▇ █▋▆▆▌▍
- ▌▌▉ ▅▋▅▋▋█_▄▊▌▌▋▆▊▊▄_█▆▇▇▇▊▋▄▋_▉█▊▉▍█▄▌▉ ▅▋ ▇ ▍▍ ▉▇▍▋▌▌▆
- ▅▋▅ ▆▋▉▉█▉ ▍█ ▋█▅▇▋▉▋ ▇▋▍▋▉▌ ▊▉▆▌▄▇▍▍▅ ██▊█▆▅▌
Resolve CloudAssetProvider paths when compiling archive on client
copyto now recreates armor slots and transfers inserts.
fixed double pillow effect on ruins wood beams by lowering normal intensity
Shooting a tripmine will pass thru the gun as the weapon
Fully populate TraceAttackInfo where we can, fix origin/position being backwards
Do blood splatter on damage, gib
Reparent blood_explosion so DestroyAfterSeconds removes the whole object
Recreate armor slots and move items over when reskinning an item with armor slots.
Redo everything. Implement handling of server name, metadata on sockets. Add Networking.ServerName, Networking.MaxPlayers, Networking.SetMetadata and Networking.GetMetadata. Make "hostname" a ConCmd instead of a ConVar, it just sets/changes Networking.ServerName and is admin-only.
Missing pickup sound on gauss ammo
Hornet tweaks
- increase damage, lifetime, detection radius
- decrease speed (except alt fire), fire rate
- idle swim behaviour
choose perk hotkeys
timer
stats tab
stats screen
player icon
worldpanel nametag
chat
esc menu
xp coin
▄█▆█▌ ▇▆▉▉ ▇█▄▊▉▆▉▆▅▆_▌▇▋_▊▊▋▅▌
Special daily, weekly, monthly sort modes for games and maps
Nicer message when you have created too many orgs
Clean up ExceptionHandler page
Add visibilitytrigger
Package list page is infinite scroll
█▉▅▋▉ ▊▌▄▅ ▆▆▋▊▄▅▊▍▆▅_▋▍▍_▅▊█▆▆
Leaderboard backup, run #
17765