143,732 Commits over 4,413 Days - 1.36cph!

37 Days Ago
RRP: Prevent NRE from destroyed cameras
37 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
37 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
37 Days Ago
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37 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
38 Days Ago
FX prefab applied
38 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
38 Days Ago
change sound class of idle accent sound
38 Days Ago
fixed incorrect rotation on combat knife on weapon racks
38 Days Ago
merge from overfishing
38 Days Ago
Merge from boat_deployable_sound_looping_fix
38 Days Ago
Boat deployable looping sounds fix
38 Days Ago
reapply fishing tags after merge squash
38 Days Ago
Merge from map_clan_names
38 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
38 Days Ago
Clan map name tags now respect clannametagcolour
38 Days Ago
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38 Days Ago
merge from main
38 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
38 Days Ago
apartment wood stove texture updates
38 Days Ago
Merge from chainsaw_hotspot_gathering
38 Days Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
38 Days Ago
Remove ddraw
38 Days Ago
fixed door knocker guides being upside down - created new guide mesh
38 Days Ago
merge from useplayerupdatejobs3
38 Days Ago
Fix tiger getting stuck when fleeing
38 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
38 Days Ago
Update stopping distances
38 Days Ago
Fix unnatural slowdown in some cases when path following
38 Days Ago
merge from main
38 Days Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
38 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
38 Days Ago
Merge from main
38 Days Ago
merge from new_console-ui
38 Days Ago
Instantiate blur material so its not changed in editor every time you open the console
38 Days Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
38 Days Ago
merge from new_console-ui
38 Days Ago
Updated consoleScale command description
38 Days Ago
Fixed pressing tab to autocomplete selecting the wrong command
38 Days Ago
merge from main
38 Days Ago
Merge from boat_teleport_commands
38 Days Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
38 Days Ago
Merge from terrain_renderer
38 Days Ago
Added an error when GetTestParameters failed to find the given parameter source
38 Days Ago
Merge from main
38 Days Ago
Fix building terrain check
38 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
38 Days Ago
Merge: from main
38 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
38 Days Ago
Add unitask assembly as dependency for tests