129,762 Commits over 4,201 Days - 1.29cph!

33 Days Ago
Add test save with wall destroy bug epo
33 Days Ago
merge from main
33 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
33 Days Ago
Boat block health increases
33 Days Ago
improved flow on floating_city_floating_walkways_B
33 Days Ago
set up hmlmg to be skinnable
33 Days Ago
halloween floorpaper wip
33 Days Ago
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33 Days Ago
merge from main
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merge from main #2 missing file
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33 Days Ago
Merge from main
33 Days Ago
merge from main
33 Days Ago
bed skinnable asset setup - need to test workshop
33 Days Ago
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33 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
33 Days Ago
merge from main
33 Days Ago
Merge from emission_mask_scrolling_and_blinking
33 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
33 Days Ago
floating city 2 flow polish, better connection to casino barge
33 Days Ago
halved vertex AO intensity on chicken cages (material)
33 Days Ago
Merge from small_engine
33 Days Ago
Merge from outboard_motor
33 Days Ago
Merge from main
33 Days Ago
Merge from material_reserialization_tool
33 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
33 Days Ago
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33 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
33 Days Ago
Merge from naval_update
33 Days Ago
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33 Days Ago
merge from vm chainsaw update
33 Days Ago
merge from store_atlases
33 Days Ago
Fixed atlas issues in steam inventory screen
33 Days Ago
merge from main
34 Days Ago
Underwater fixes.
34 Days Ago
Splatting & sculpting
34 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
34 Days Ago
merge from clamp_mipmap_reduction -> main
34 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
34 Days Ago
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34 Days Ago
merge from fix_analytics_twig_cost
34 Days Ago
Fix wood spent on twig not included in analytics
34 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
34 Days Ago
merge from fix_turret_ddraw -> main
34 Days Ago
Remove ddraw left in when debugging