136,325 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
2 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
2 Months Ago
Rebake tropical4 mesh + s2p
2 Months Ago
Rebake tropical3 mesh + s2p
2 Months Ago
Rebake tropical2 mesh + s2p
2 Months Ago
Clean up mesh chunk folders + remove old versions
2 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
2 Months Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
2 Months Ago
Missing file
2 Months Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
2 Months Ago
Fixed deep sea editor flags and dupes.
2 Months Ago
Added meshterrain script to decor boats A & B
2 Months Ago
2 Months Ago
Commit the material changes that keep showing up.
2 Months Ago
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2 Months Ago
Network++
2 Months Ago
Merge from parent
2 Months Ago
Baked all heightmaps just in case
2 Months Ago
Bridged/eased more jump puzzles on high seas.
2 Months Ago
tropical2 scene
2 Months Ago
Added rowboat spawns to all docks variants.
2 Months Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
2 Months Ago
Disabled spawn tester
2 Months Ago
Fixed floating ores in 4
2 Months Ago
Finalized 1
2 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
2 Months Ago
Coords for ore spawners on 1
2 Months Ago
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2 Months Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
2 Months Ago
Bridged jump puzzles for these deep sea ruins.
2 Months Ago
Terrain adjustment for dwellings.
2 Months Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
2 Months Ago
Merge from naval_missions
2 Months Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
2 Months Ago
Prepping island 1
2 Months Ago
Sails wip
2 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
2 Months Ago
merge from naval_update
2 Months Ago
merge from parent
2 Months Ago
merge from main/space_station_weapon_skin
2 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
2 Months Ago
make one specific damaged boat sting sound less stupid
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
couple minor volume tweaks
2 Months Ago
merge from main/naval_update
2 Months Ago
New sound for deep sea wipe alarm
2 Months Ago
Update tropical4 chunks
2 Months Ago
Update tropical3 chunks
2 Months Ago
Add warning for missing spawn groups instead of just silencing them
2 Months Ago
Volume changes on casino card area and foliage sounds removed