258,359 Commits over 4,018 Days - 2.68cph!

24 Days Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
24 Days Ago
Do more expensive undo for scale tool to capture potential component changes on scale
24 Days Ago
Merge: from profiling_improvements - Fixes ProfilerBinViewer to display all available threads and fix invalid callstack depth calculation - Fixes a bug that would prevent json from being generated on busy servers - Fixes a bug with timelines being very-slightly out of sync - Optim/Bugfix to filter out all constructors from being profiled Tests: a lot of exports in the edittor and a bit of forced "bad" cases
24 Days Ago
Build troubleshooting
24 Days Ago
Bugfix: ServerProfiler - properly filter out constructors - Due to a typo (missing .) it would never match constructors and never filter them out Using release libs built from ec8c5522 Tests: snapshot in editor on Craggy - confirmed no contructors were recorded.
24 Days Ago
Clean: removing unnecessary backticks - And more styling improvements Update: don't annotate a bunch of method types that should always be small This includes Math utilities, comparisons, operator invocations and all get-properties. Should also, in theory, help with inlining. Tests: exported a snasphot from editor Update: more exlusions Tests: already shipped to staging before I went on holiday Update: able to capture allocations from all threads Tests: exported a profile in editor. Update: remove hack that forced early recording of data to test tracking all memory allocations Update: able to record working set of a process Tests: tested in editor for win, need to test on linux Update: track VirtualSize as well - Also properly avoid false-sharing Update: simplifyin code around allocation buffer - Previously it could be null, now not possible Update: make lazy growing take into account number of created elements This helps avoid wasting next frame if we didn't grow sufficiently Clean: removing TODO comment Update: record class and array size alongside the allocation size Tests: tried export on Craggy Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy Update: filter out even more methods/classes Should lead to ~25% reduction in profiling scope by eliminating either small calls or assemblies we can't control Tests: in editor on Craggy Bugfix: properly ignore constructors I missed a period, so it would never match
24 Days Ago
Bugfix: properly ignore constructors I missed a period, so it would never match
24 Days Ago
Bugfix: ServerProfiler - sync up non-main-thread timelines to main thread Previously it was possible to have a small gap at the very start of the snapshot on non-main thread views. Tests: exported a snapshot in the editor.
24 Days Ago
Bugfix: ServerProfiler - properly handle sheared callstack at the start of worker threads during export This revealed that I have a bug with non-main thread timing (things are slightly offset). Will fix next. Tests: injected data that was tripping up the export originally. Validated that it does trip up before fix, and now exports correctly after fix. Exported 10 snapshots in the editor - no failures, and all look correct.
24 Days Ago
Add physics grabber example component that grabs objects using fixed joint
24 Days Ago
Beeswarm FX with notes.
24 Days Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
24 Days Ago
Motion editor selection polish https://files.facepunch.com/ziks/2025-02-21/sbox-dev_fNBVNJB6Du.mp4 * Object snap toggle, snaps to blocks / playhead * Fixed drag logic for each handle * Can't make selection go out of bounds
24 Days Ago
Fixed fog being black on some maps with HDR
24 Days Ago
Added clothing to vertical slice loadout
24 Days Ago
merge from main -> aux2
24 Days Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
24 Days Ago
Scientist Suits V4 rig
24 Days Ago
Compute uvs from params after scaling mesh
25 Days Ago
Don't rebuild mesh component if it's not active
25 Days Ago
Bugfix: ProfileBinViewer - fix callstack depth calculation - Also replace RadioBoxGroup for threads with a Dropdown - turns out 50 threads radio buttons don't vertically fit my monitor. Who knew. Hoping it's the same issue in the json exporter. Tests: Opened a debug snapshot from official server.
25 Days Ago
Move Enemy Rebel to Combine tab, add icon & localization Move ammo localizations to .properties Hammer preview for point_worldtext https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg Newline support in point_worldtext Fixed Hammer breaking VMF files if they contain \n in keyvalue values New point_worldtext features Text spacing X/Y, orientation
25 Days Ago
viewmodel prefab updates
25 Days Ago
slight shift in torch trans y entity position
25 Days Ago
add tipalti service
25 Days Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Add warnings for invalid icons in Feed - should be able to track this down now Death messages are in everyone's console Add networkable version of suppressing pickup notices
25 Days Ago
Up the pitch of the grenade clang sound, lot better
25 Days Ago
Add trail to thrown hand grenade
25 Days Ago
merge from main
25 Days Ago
Missed some fields
25 Days Ago
IsBuildingBlockedByVehicle merge fix
25 Days Ago
Merge from app_skip_field
25 Days Ago
Fix compile (some fields got stomped because these weren't in sync)
25 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
25 Days Ago
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly
25 Days Ago
Merge from fast_debug_draw
25 Days Ago
merge from main
25 Days Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
25 Days Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
25 Days Ago
Merge from /main
25 Days Ago
Merge from /main
25 Days Ago
Beeswarm progress.
25 Days Ago
Beehive texture size / mat setting optimization.
25 Days Ago
Merge from /main
25 Days Ago
Change distance fade to fade to black instead of transparent, which was the original DDraw behavior.
25 Days Ago
Added missing changes to material variant that Unity didn't save for some damned reason.
25 Days Ago
merge from windmill_height_fix
25 Days Ago
Compile fix