258,352 Commits over 4,018 Days - 2.68cph!

24 Days Ago
Bugfix: ServerProfiler - sync up non-main-thread timelines to main thread Previously it was possible to have a small gap at the very start of the snapshot on non-main thread views. Tests: exported a snapshot in the editor.
24 Days Ago
Bugfix: ServerProfiler - properly handle sheared callstack at the start of worker threads during export This revealed that I have a bug with non-main thread timing (things are slightly offset). Will fix next. Tests: injected data that was tripping up the export originally. Validated that it does trip up before fix, and now exports correctly after fix. Exported 10 snapshots in the editor - no failures, and all look correct.
24 Days Ago
Add physics grabber example component that grabs objects using fixed joint
24 Days Ago
Beeswarm FX with notes.
24 Days Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
24 Days Ago
Motion editor selection polish https://files.facepunch.com/ziks/2025-02-21/sbox-dev_fNBVNJB6Du.mp4 * Object snap toggle, snaps to blocks / playhead * Fixed drag logic for each handle * Can't make selection go out of bounds
24 Days Ago
Fixed fog being black on some maps with HDR
24 Days Ago
Added clothing to vertical slice loadout
24 Days Ago
merge from main -> aux2
24 Days Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
24 Days Ago
Scientist Suits V4 rig
24 Days Ago
Compute uvs from params after scaling mesh
24 Days Ago
Don't rebuild mesh component if it's not active
24 Days Ago
Bugfix: ProfileBinViewer - fix callstack depth calculation - Also replace RadioBoxGroup for threads with a Dropdown - turns out 50 threads radio buttons don't vertically fit my monitor. Who knew. Hoping it's the same issue in the json exporter. Tests: Opened a debug snapshot from official server.
24 Days Ago
Move Enemy Rebel to Combine tab, add icon & localization Move ammo localizations to .properties Hammer preview for point_worldtext https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg Newline support in point_worldtext Fixed Hammer breaking VMF files if they contain \n in keyvalue values New point_worldtext features Text spacing X/Y, orientation
24 Days Ago
viewmodel prefab updates
24 Days Ago
slight shift in torch trans y entity position
24 Days Ago
add tipalti service
24 Days Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
24 Days Ago
Merge: from main Tests: none, no conflicts
24 Days Ago
Add warnings for invalid icons in Feed - should be able to track this down now Death messages are in everyone's console Add networkable version of suppressing pickup notices
24 Days Ago
Up the pitch of the grenade clang sound, lot better
24 Days Ago
Add trail to thrown hand grenade
24 Days Ago
merge from main
24 Days Ago
Missed some fields
24 Days Ago
IsBuildingBlockedByVehicle merge fix
24 Days Ago
Merge from app_skip_field
24 Days Ago
Fix compile (some fields got stomped because these weren't in sync)
24 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
24 Days Ago
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly
24 Days Ago
Merge from fast_debug_draw
24 Days Ago
merge from main
24 Days Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
24 Days Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
24 Days Ago
Merge from /main
25 Days Ago
Merge from /main
25 Days Ago
Beeswarm progress.
25 Days Ago
Beehive texture size / mat setting optimization.
25 Days Ago
Merge from /main
25 Days Ago
Change distance fade to fade to black instead of transparent, which was the original DDraw behavior.
25 Days Ago
Added missing changes to material variant that Unity didn't save for some damned reason.
25 Days Ago
merge from windmill_height_fix
25 Days Ago
Compile fix
25 Days Ago
Adding details to zigg bamboo stair piece
25 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
25 Days Ago
merge from crafting_update -> aux2
25 Days Ago
Update manifest
25 Days Ago
merge from windmill_height_fix
25 Days Ago
Bugfix: CollectionUtil.SortInplace now correctly sorts - Also renamed these utils as previous names were confusing Tests: ran the old + new unit tests - all pass
25 Days Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests