257,660 Commits over 4,018 Days - 2.67cph!

2 Days Ago
Removed unused
2 Days Ago
Fixed hunting trophy to include lods for croc head
2 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
2 Days Ago
forgot mention of horse buff in desc
2 Days Ago
Fix errors with deploy guides that dont have volume renderers
2 Days Ago
bread, egg, coop desc
2 Days Ago
updated wood armor desc, fixed typo in pumpkin pie, pushed bee desc updates again as not included in previous merge
2 Days Ago
Support cone shapes
2 Days Ago
impact_details_variety -> main
2 Days Ago
Updated Tiger hitboxes
2 Days Ago
compile fixes
2 Days Ago
Standardise order of pie ingredients in recipes
2 Days Ago
dart type b materials and textures
2 Days Ago
Increase blend durations
2 Days Ago
merge from vehicle_optim
2 Days Ago
merge from server_occlusion_file_improvements
2 Days Ago
Always snap after turn
2 Days Ago
merge from cauldron_warning_fix
2 Days Ago
merge from hopper_attachments_fix
2 Days Ago
merge from spoil_stack_size
2 Days Ago
Fixed environment volume compile errors on the server
2 Days Ago
merge from triangle_planter_icon_alignment
2 Days Ago
merge from plantpot_extra_inside_checks
2 Days Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
2 Days Ago
Merge from /main:
2 Days Ago
Make croc snap more often at a distance
2 Days Ago
Revert "What if we explicitly r2r sbox.exe only" This reverts commit 4e8078b86f52d37d663f5fe4da8dc1dc33a862f1.
2 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
2 Days Ago
Clean up old dead code Collect and pass around SceneLightObjects instead of the LightDesc ptr Remove CSceneView::m_bIsThirdPerson Add "Cast Shadows" property to MeshComponent
2 Days Ago
Merge from spatially_aware_env_volumes
2 Days Ago
Wall setup
2 Days Ago
Re-adding spatially aware env volume changes
2 Days Ago
Merge from main
2 Days Ago
Reduce croc speed when bringing food back to water
2 Days Ago
Merge from f1_item_list_scrolling
2 Days Ago
Parachutes can now be placed on weapon racks
2 Days Ago
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
2 Days Ago
Merge from wr_parachute_fix
2 Days Ago
Adobe gate setup
2 Days Ago
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
2 Days Ago
Merge from spatially_aware_env_volumes
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Adding Panther prefab variant
2 Days Ago
jungle ruins scene HLOD setup and bakes
2 Days Ago
enabled read write on ruins kit for batching
2 Days Ago
▆▍▉▉▋ ▄▇▇▊▇ ▋▌▆ ▇▍▇ ▍███▍▊ ▊▋▆▇ ▌▇█▊▇▉ ▆▋ ▇█▄▇▋▅█ ▆▉▆▍▅▌▄ ▆▇ ▅█▅ ▇▇ ▊▇▋▆█▅ ▍▌▍▍▆, ▊▉▍
2 Days Ago
Add Player MaxArmour and MaxHealth Add BasePickup.CanPickup and move some functionality from OnPickup there
2 Days Ago
Improve error handling for navmesh queries
2 Days Ago
Vectorize and cleanup some things in BBox math Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property) Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement Add static variant of Vector3.Clamp Add static variant of Vector3.Abs