224,713 Commits over 3,714 Days - 2.52cph!

3 Days Ago
updated mask texture
3 Days Ago
split off higher res ammunition from media branch and added to individual ammunition folders
3 Days Ago
Fixed deploy volume physic layer
3 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
3 Days Ago
camera aimer
3 Days Ago
phrases
3 Days Ago
SKS serializedVersion meta files changes
3 Days Ago
merge from electricity_power_fixes/2/doorcontroller
3 Days Ago
merge from gunaudiofixes
3 Days Ago
merge from fix_compressed_modded_tag"
3 Days Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
3 Days Ago
merge from helk_qol_01
3 Days Ago
merge from sks
3 Days Ago
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Leaderboard backup, run #11418
3 Days Ago
3 Days Ago
Update harbor_crane_a to fix missing meshes
3 Days Ago
Merge from main
3 Days Ago
Fixed some bike suspension problems
3 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
3 Days Ago
Code gen, proto, manifest rebuild, meta files
3 Days Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
3 Days Ago
initial commit
3 Days Ago
merge from main -> qol_auth_friends_tc
3 Days Ago
Merge main -> Bikes
3 Days Ago
Update skin list
3 Days Ago
Fixed missing ShowBullet animation events
3 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
3 Days Ago
Fixed missing camera shakes when firing the sks
3 Days Ago
Water distance fixes.
3 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
3 Days Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
3 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
3 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
3 Days Ago
thinner holosight edges
3 Days Ago
Parent merge
3 Days Ago
Add Facepunch Docs to README.md
3 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
3 Days Ago
Merge from main
3 Days Ago
Editor mat updates
3 Days Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
3 Days Ago
viewmodel thin attachment
3 Days Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
3 Days Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
3 Days Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
3 Days Ago
reduced SAR aimcone and tightened up fire animation
3 Days Ago
reduced SAP aimcone
3 Days Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
3 Days Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
3 Days Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429