257,721 Commits over 4,018 Days - 2.67cph!

2 Days Ago
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
2 Days Ago
Merge from spatially_aware_env_volumes
2 Days Ago
Merge from main
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Merge from main
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Adding Panther prefab variant
2 Days Ago
jungle ruins scene HLOD setup and bakes
2 Days Ago
enabled read write on ruins kit for batching
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Add Player MaxArmour and MaxHealth Add BasePickup.CanPickup and move some functionality from OnPickup there
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Improve error handling for navmesh queries
2 Days Ago
Vectorize and cleanup some things in BBox math Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property) Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement Add static variant of Vector3.Clamp Add static variant of Vector3.Abs
2 Days Ago
Merge from main
2 Days Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
2 Days Ago
exported updated tiger drag animation
2 Days Ago
What if we explicitly r2r sbox.exe only
2 Days Ago
Support non uniform scale in BBox.Transform
2 Days Ago
Improve cell placement count gathering performance by using bitmasks instead of collections
Leaderboard backup, run #18173
3 Days Ago
dodge/blink/jump perks remove some params from Enemy.Damage
3 Days Ago
Adjust the ladder trigger setup on the tree
3 Days Ago
Align to terrain when possible
3 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
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Reapply LookAtHealth changes
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
3 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
3 Days Ago
implemented more perks perk floater player heal flash ring particle effect tweak explosion and ring effects more dash perks
3 Days Ago
FPArms: punching animgraph now uses the same b_deploy_skip behaviour as other weapons
3 Days Ago
FPArms: add first_person_arms_throwables.vanmgrph
3 Days Ago
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Bloom adjustments, use biquadratic for smoother lobe, add bloom test scene https://files.facepunch.com/sampavlovic/1b0911b1/fqAchPQkKt.png
3 Days Ago
Use linear tonemapping curve instead of hable if none of our managed ones are applied, same behavior we'll have on IPostProcessSystem removal
3 Days Ago
Removed old chicken assets (20 files, about 30mb)
3 Days Ago
Adjust alignment a little to match the railroad planter
3 Days Ago
Retake triangle planter icon, fixed alignment
3 Days Ago
Fixed warning spam when cooking food in the cursed cauldron
3 Days Ago
Fixed meat losing it's stack size when it spoils
3 Days Ago
Merge from main
3 Days Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
3 Days Ago
Alright forget it for now
3 Days Ago
No - it hates what. What if we just try one
3 Days Ago
Compile some dlls explicitly with composite mode
Leaderboard backup, run #18149
4 Days Ago
Fix hashcode overflow in editor tool manager