224,804 Commits over 3,714 Days - 2.52cph!

5 Days Ago
merge from fix_compressed_modded_tag"
5 Days Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
5 Days Ago
merge from helk_qol_01
5 Days Ago
merge from sks
5 Days Ago
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Leaderboard backup, run #11418
5 Days Ago
5 Days Ago
Update harbor_crane_a to fix missing meshes
5 Days Ago
Merge from main
5 Days Ago
Fixed some bike suspension problems
5 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
5 Days Ago
Code gen, proto, manifest rebuild, meta files
5 Days Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
5 Days Ago
initial commit
5 Days Ago
merge from main -> qol_auth_friends_tc
5 Days Ago
Merge main -> Bikes
5 Days Ago
Update skin list
5 Days Ago
Fixed missing ShowBullet animation events
5 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
5 Days Ago
Fixed missing camera shakes when firing the sks
5 Days Ago
Water distance fixes.
5 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
5 Days Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
5 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
5 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
5 Days Ago
thinner holosight edges
5 Days Ago
Parent merge
5 Days Ago
Add Facepunch Docs to README.md
5 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
5 Days Ago
Merge from main
5 Days Ago
Editor mat updates
5 Days Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
5 Days Ago
viewmodel thin attachment
5 Days Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
5 Days Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
5 Days Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
5 Days Ago
reduced SAR aimcone and tightened up fire animation
5 Days Ago
reduced SAP aimcone
5 Days Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
5 Days Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
5 Days Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
5 Days Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
5 Days Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
5 Days Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
5 Days Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
5 Days Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
5 Days Ago
all wooden posts in gibs
5 Days Ago
update double cover gibs
5 Days Ago
Fixed an issue where side inputs were not being reset when the main power was cut
5 Days Ago
Ensured is localised setup for shopkeepers