257,608 Commits over 4,018 Days - 2.67cph!

Yesterday
Add gameplay prefabs to gameobject create menu
Yesterday
Fix tracking accumulating error
Yesterday
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
Yesterday
PlayerController: prevent EyeAngles stomping, maintain rotation when reenabled Stub out ISceneUndoScope for hammer sessions instead of throwing everytime we try to interact with a gameobject Hammer: can create GameObject under mouse via right click menu
Yesterday
show hit notifications when your bee swarm damages someone
Yesterday
Fixed Rat always targeting you because it was looking for the wrong Id
Yesterday
Rat gun has ammo, can throw 5 rats
Yesterday
impact_details_variety -> main
Yesterday
Improved blunt wood decal
Yesterday
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
Yesterday
Fix Main Menu tileset layering Added GameSettings, and Settings Menu/Popup Volume settings now apply to the mixer and other game-related settings are applied per-client
Yesterday
Adjust post-processing
Yesterday
bee_owners -> main
Yesterday
Restore stomped code changes
Yesterday
Add failure transitions to croc to fix log spam
Yesterday
Fix croc diving under terrain
Yesterday
▄▌▄▅▍ ▅▆█▆▅▅-▋▍▍▉▄▋▋▉▊-▇▋▌▄▍ -> █▍▊▄
Yesterday
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
Yesterday
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
Yesterday
Optim: replace height fetching with a burst job Tests: unit tests
Yesterday
exported crocodile back pedal, edited attack and intimdate animations
Yesterday
█▇▉▅▋▌▄▍ ▊▆▉▌█▇ ▄▍▊▊█▊▊ ▉▍▇█▆▊ ▉▊█▇▋ & ▉▉▌▊ █▄▆▉ ▉▉▇█▇█▋▆█▍ ▊▇▅▅▍ ▌▇ ▆▊█▅█▇▆▍▋▆ ▍███▉█
Yesterday
GameState size reduction & cleanup Fixed bot notarget
Yesterday
Fix GameSettingsModal incorrectly showing some properties as bool
Yesterday
▌▉██▇ ▅▊█▇ -> ▅▇██▋▍-▄▇▌▇▉▆▌█▆
Yesterday
Add missing step arg to setting
Yesterday
Optim: replace initialization with with a burst job Tests: ran unit tests
Yesterday
PreJIT game and packages Avoid allocation when getting default surface Remove unused
Yesterday
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
Yesterday
Removed some stuff from prefabs
Yesterday
▋▋▆▅ ▊▍▄█▉▍▌ ▌▆▊▋▇▌▄▅▅█ ▇█▅▉█ & ▌▄▅▆▄▇▍▇ ▊▆▄▍▋█▊▄▅█▊▉▊ ▄▉▋▉▇
Yesterday
Add GameSetting so you can create bot lobbies via menu Slightly nerf default bot settings
Yesterday
Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos Will allow to pursue using burst jobs internally. Tests: tests passed
Yesterday
jungle ruins s2p
Yesterday
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
Yesterday
renamed dart b -> scatter dart world model/lods
Yesterday
Update server browser menu prefab
Yesterday
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
Yesterday
Deleting Panther skeleton assets
Yesterday
Rebinding panther prefab variant with correct mesh
Yesterday
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
Yesterday
Merge issues
Yesterday
Iterate on Bots Bots now roam the map for pickups Bots can now use different weapons (this need more work in the future) Bots now have a more realistic aim pattern
Yesterday
▍▍▅█ ▌▉▅ ▍▍▅▇▊▇ ▌▊▆ ▇▄▌▅ ▋▅▆▊▆▅▋▍▉▋▆ ▍▋▍▅ ▊▆▄█▄▊█▋▍▋▄▆, ▌▆ ▄▄█▆ ▋▉▋▊▉▅ ▊▌▆▇ ▆▍▇ ▍▇▋▍▍ ▇▉▋▉▇█▆ ▌▅▌'▌ ▊█ ▊▋▋▄█▇
Yesterday
main -> bee_owners
Yesterday
more crappy volume changes
Yesterday
Remove sprinkler ddraw
Yesterday
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
Yesterday
Removed unused
Yesterday
Fixed hunting trophy to include lods for croc head