223,525 Commits over 3,684 Days - 2.53cph!

3 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
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3 Days Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
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Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
3 Days Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
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Forgot Editor folder moved
3 Days Ago
Add shooting hint Add input hints for all mechanics
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Revert to older sceneview scene
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Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
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Content > Assets
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Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
3 Days Ago
Interop as array
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extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
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player update. watergun set up
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Test fetching all code manifests
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Scope to active controller when looking for glyph vendor
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Add player name panel
3 Days Ago
player update. smg anim set edits
3 Days Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
3 Days Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
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Kayak fix for "Setting linear velocity of a kinematic body is not supported."
3 Days Ago
Add some comments
3 Days Ago
Fix line deleted in merge
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Merge from main -> reduce_server_tags/compact
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Added watch interface to 'WhatUsesThis.cs'
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Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
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Minor fixes, can't shoot while shield is up
3 Days Ago
Content > Assets Old content path Get updated stat for weapons Ammo count stat Ammo increase item Apply ammo increase
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.sbproj cleanup
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shader updates
3 Days Ago
Can use Alt+F4 to close the game
3 Days Ago
Force add compiled menu scenes
3 Days Ago
New folder structure
3 Days Ago
rain gutters set greybox
3 Days Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
3 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
3 Days Ago
Update minimal game template with new folder layout
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SteamNewsSource http -> https
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Merge fixes
3 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
Leaderboard backup, run #11106
3 Days Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
3 Days Ago
Merge from unity_2022.3.24
3 Days Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
3 Days Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
3 Days Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening