131,665 Commits over 4,232 Days - 1.30cph!

5 Days Ago
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5 Days Ago
Ensure 'server' is set right on our inbound packets
5 Days Ago
missed files (again)
5 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
5 Days Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
5 Days Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
5 Days Ago
Better effect outgoing packets
5 Days Ago
missing file
5 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
5 Days Ago
main -> network_profiler
5 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
5 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
5 Days Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
5 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
5 Days Ago
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5 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
5 Days Ago
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Spawn pops
5 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
5 Days Ago
Made particle collisions work correctly on the GPU
5 Days Ago
Fixed tokens for halloween garland
5 Days Ago
Opening trading card pack overlay
5 Days Ago
Icon generation, reran manifest
5 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
5 Days Ago
Savas specific spawn stuff + more terrain progress
5 Days Ago
Tier 2 Attire techtree setup
5 Days Ago
When opening the tech tree, always start on the highest level page by default
5 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
5 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
5 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
5 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
5 Days Ago
Trading Cards view
5 Days Ago
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5 Days Ago
fixed undo buffer storing in the wrong order when clearing
5 Days Ago
compile fix
5 Days Ago
fixed server leaking marching cubes data
5 Days Ago
undo/redo working, also fixed some tooltips
5 Days Ago
more loadout cleanup
5 Days Ago
cleanup loadout boxes
5 Days Ago
redesigned commands panel
5 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
5 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
5 Days Ago
Server compile fix
5 Days Ago
Fixed the alignment and size of all the tropical island map markers
5 Days Ago
Fix server build
5 Days Ago
Remove IBatchingToggle from InstancedLODComponent
5 Days Ago
Fix electric windmill animation
5 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
5 Days Ago
.asset files