136,285 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Per-player max boat building station limit wip
2 Days Ago
Merge from naval_update
2 Days Ago
Hook up new flanking algorithm to fsm
2 Days Ago
Paintball Gun - missing viewmodel adjustments
2 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
2 Days Ago
Regraded everything for the changes. End result is less crushed darks.
2 Days Ago
Updating snowmobile driving anims
2 Days Ago
Added wearable tag to overalls prefab Icon update
2 Days Ago
merge from bot_sleeptarget_collider_fix
2 Days Ago
2 Days Ago
Merge from decal_layers_fake_transmission
2 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
2 Days Ago
merge from main
2 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
lightbulb_emissive mat to opaque
2 Days Ago
Merge from naval_missions
2 Days Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
2 Days Ago
Deleting duplicate hopper mesh for paintball gun
2 Days Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
2 Days Ago
Merge from missionreward_stack_fix
2 Days Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
2 Days Ago
More monument blocker blockout progress
2 Days Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
2 Days Ago
Merge from main
2 Days Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
2 Days Ago
RW on blocks, work in progress on block prefabs backup
2 Days Ago
crypt building skin blocks models and gibs updated textures, materials
2 Days Ago
Fix pool leak in DamageUtils
2 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
2 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
2 Days Ago
Merge from naval_update
2 Days Ago
Cleanup
2 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
2 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
2 Days Ago
Merge from main
2 Days Ago
Merge from naval_update
2 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
3 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
3 Days Ago
pt_boat_turret_improvements_3 -> main
3 Days Ago
Compile fix
3 Days Ago
Make front turret 4x less accurate (by AI) than the rear
3 Days Ago
Properly cancel reload animation if you get off a turret
3 Days Ago
Fix clamping issues
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
3 Days Ago
Remove turret from Invoke Handler
3 Days Ago
Merge from naval_update