136,179 Commits over 4,293 Days - 1.32cph!

2 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
2 Days Ago
merge from boat_optim_pass
2 Days Ago
Charcoal Box - blockout and initial setup
2 Days Ago
Ramps now forward damange to parent boat correctly
2 Days Ago
3p poker anims
2 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
2 Days Ago
BBS prefab fix
2 Days Ago
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2 Days Ago
Hookl up umbrella collider state toggling
2 Days Ago
cleaned up ApplyCorrectionForces a bit
2 Days Ago
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2 Days Ago
merge from parent
2 Days Ago
More monument blocker blockout progress
2 Days Ago
proprenderer_print_log_fix -> main
2 Days Ago
merge from main
2 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
2 Days Ago
removed another deeper nested duped IsValid check on the entity
2 Days Ago
pt_boat_turret_seat_angle_fix -> main
2 Days Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
2 Days Ago
Compile fix
2 Days Ago
merge from artist_pack_dlc 141826
2 Days Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
2 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
2 Days Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
2 Days Ago
Updating skinning for grass underwear
2 Days Ago
Paintball Gun - added paintball ammo icon
2 Days Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
2 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
2 Days Ago
Merging from main to verify pipeline results
2 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
2 Days Ago
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3 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
3 Days Ago
Merge: from serverprofiler_codeapi - New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group - Unit tests covering all new logic Tests: compile test + ran unit tests
3 Days Ago
Merge: from main
3 Days Ago
Update: update ServerProfiler.Core bins to Release - built on 2a311df Tests: ran all server profiler unit tests
3 Days Ago
Update: add profile.ImmediateModeEnabled feature flag - codegen + unit test Turns off all managed-side logic for new API Tests: ran unit tests
3 Days Ago
Update: introduce export interval (profile.ExportIntervalS, defaults to 30m) + ability to reset the interval (profile.ResetExportInterval) - codegen and extra unit tests Tests: unit tests
3 Days Ago
Bugfix: ProfileExporter.JSON can now export 0-frame main thread profiles Test: ran previously failing unit tests, checked their exported files - all's gud
3 Days Ago
Align terrain vertices with texel corner to match unity
3 Days Ago
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