257,608 Commits over 4,018 Days - 2.67cph!
Add gameplay prefabs to gameobject create menu
Fix tracking accumulating error
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays
Preparing to replace more of managed logic with burst jobs
Tests: Ran unit tests
PlayerController: prevent EyeAngles stomping, maintain rotation when reenabled
Stub out ISceneUndoScope for hammer sessions instead of throwing everytime we try to interact with a gameobject
Hammer: can create GameObject under mouse via right click menu
show hit notifications when your bee swarm damages someone
Fixed Rat always targeting you because it was looking for the wrong Id
Rat gun has ammo, can throw 5 rats
impact_details_variety -> main
Improved blunt wood decal
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
Fix Main Menu tileset layering
Added GameSettings, and Settings Menu/Popup
Volume settings now apply to the mixer and other game-related settings are applied per-client
Restore stomped code changes
Add failure transitions to croc to fix log spam
Fix croc diving under terrain
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Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
Optim: replace height fetching with a burst job
Tests: unit tests
exported crocodile back pedal, edited attack and intimdate animations
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GameState size reduction & cleanup
Fixed bot notarget
Fix GameSettingsModal incorrectly showing some properties as bool
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Add missing step arg to setting
Optim: replace initialization with with a burst job
Tests: ran unit tests
PreJIT game and packages
Avoid allocation when getting default surface
Remove unused
renamed biro dart fbx -> incapacitate dart (i broke everything with this)
updated already existing incapacitate dart prefab
renamed materials for consistency
Removed some stuff from prefabs
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Add GameSetting so you can create bot lobbies via menu
Slightly nerf default bot settings
Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos
Will allow to pursue using burst jobs internally.
Tests: tests passed
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
renamed dart b -> scatter dart
world model/lods
Update server browser menu prefab
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
Deleting Panther skeleton assets
Rebinding panther prefab variant with correct mesh
Accept any rivers that end in the jungle biome beyond the typical max river count
Reduced min distance between rivers a bit
Iterate on Bots
Bots now roam the map for pickups
Bots can now use different weapons (this need more work in the future)
Bots now have a more realistic aim pattern
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more crappy volume changes
- show area of electric heater
- more accurate sprinkler radius
- can see volume materials when inside it
- sprinkler and heater scales are now mulitplied by the actual replicated convar values
Fixed hunting trophy to include lods for croc head