257,608 Commits over 4,018 Days - 2.67cph!
- Allow reversing of volume rotations
- Scale volume based on sprinkler radius if used with sprinkler
forgot mention of horse buff in desc
Fix errors with deploy guides that dont have volume renderers
updated wood armor desc, fixed typo in pumpkin pie, pushed bee desc updates again as not included in previous merge
impact_details_variety -> main
Standardise order of pie ingredients in recipes
dart type b
materials and textures
merge from server_occlusion_file_improvements
merge from cauldron_warning_fix
merge from hopper_attachments_fix
merge from spoil_stack_size
Fixed environment volume compile errors on the server
merge from triangle_planter_icon_alignment
merge from plantpot_extra_inside_checks
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
Make croc snap more often at a distance
Revert "What if we explicitly r2r sbox.exe only"
This reverts commit 4e8078b86f52d37d663f5fe4da8dc1dc33a862f1.
Don't mark the adobe stuff as hidden, easier for testing
Clean up old dead code
Collect and pass around SceneLightObjects instead of the LightDesc ptr
Remove CSceneView::m_bIsThirdPerson
Add "Cast Shadows" property to MeshComponent
Merge from spatially_aware_env_volumes
Re-adding spatially aware env volume changes
Reduce croc speed when bringing food back to water
Merge from f1_item_list_scrolling
Parachutes can now be placed on weapon racks
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
Merge from wr_parachute_fix
Subtractive merge Changeset
116046. Spatially Aware Env volumes are currently causing compile errors on server builds
Merge from spatially_aware_env_volumes
Adding Panther prefab variant
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
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Add Player MaxArmour and MaxHealth
Add BasePickup.CanPickup and move some functionality from OnPickup there
Improve error handling for navmesh queries
Vectorize and cleanup some things in BBox math
Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property)
Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement
Add static variant of Vector3.Clamp
Add static variant of Vector3.Abs
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants