224,732 Commits over 3,714 Days - 2.52cph!

3 Days Ago
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3 Days Ago
Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now
3 Days Ago
Bunch of boilerplate code for weapons/attachment points
3 Days Ago
holosight about 15% thicker and a bit more rounded
3 Days Ago
Add standalone M4 magazine vmdl
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
3 Days Ago
Fix wireframe toolbar button not setting checked state
3 Days Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
3 Days Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages
3 Days Ago
S2P again
3 Days Ago
Post merge and fixed some speedtree import issues with LODs and wind
3 Days Ago
player update. edited 3p revolver animations naming
3 Days Ago
Remove ilightcookieutils, cookieslice, etc
3 Days Ago
handcuffs wm vm and material
3 Days Ago
Terrain: use bindless textures Terrain: use roughness from normal alpha
3 Days Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
3 Days Ago
Updated tiger textures and materials
3 Days Ago
Remove now unused m_bNeedsRender
3 Days Ago
placeholder model and icon
3 Days Ago
Update shaders Sort envmaps by priority
3 Days Ago
Merge main
3 Days Ago
Removed unneeded print outs
3 Days Ago
player update. exported and set up 3p m249 weapon anim set
3 Days Ago
Basic test for async in expression graphs
3 Days Ago
3 Days Ago
Fix music player spectrum returning 512 samples when only 256 is being used
3 Days Ago
Baseline, added new prefabs and placeholder assets
3 Days Ago
Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority
3 Days Ago
code cleanup, improve comments
3 Days Ago
Stop sounds on sound asset reload
3 Days Ago
Failing test for expression graph using async Use a dummy Signal type for all signal parameters
3 Days Ago
subtracting 96655 - reduced SAR aimcone and tightened up fire animation
3 Days Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
3 Days Ago
Layout change missed moving these two files
3 Days Ago
added skybox_overcast_02
3 Days Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
3 Days Ago
Achievement system progress
3 Days Ago
merge from external_holdtobuild
3 Days Ago
Disable frustum shadow map culling using volume cullers, the view we render for the shadow is already doing frustum culling so I'm not fully sure if this is doing anything, on CS2 it seems to only be used for barn light shadows anyway ( And with an explicit illumination bounds OOB )? Fixes shadow flickering on props
3 Days Ago
merge from main
3 Days Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size WIP net channel processing time limits
3 Days Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
3 Days Ago
merge from qol_auth_friends_tc
3 Days Ago
merge from fix_enqueue_pings_nre
3 Days Ago
merge from electricity_power_fixes/2/doorcontroller/
3 Days Ago
merge from oilrig_exploit_fix
3 Days Ago
Automatically hook up input -> output signal for new expression graphs Fix version 7 upgrader Fix expression subgraphs
3 Days Ago
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