257,608 Commits over 4,018 Days - 2.67cph!

Yesterday
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
Yesterday
forgot mention of horse buff in desc
Yesterday
Fix errors with deploy guides that dont have volume renderers
Yesterday
bread, egg, coop desc
Yesterday
updated wood armor desc, fixed typo in pumpkin pie, pushed bee desc updates again as not included in previous merge
Yesterday
Support cone shapes
Yesterday
impact_details_variety -> main
Yesterday
Updated Tiger hitboxes
Yesterday
compile fixes
Yesterday
Standardise order of pie ingredients in recipes
Yesterday
dart type b materials and textures
Yesterday
Increase blend durations
Yesterday
merge from vehicle_optim
Yesterday
merge from server_occlusion_file_improvements
Yesterday
Always snap after turn
Yesterday
merge from cauldron_warning_fix
Yesterday
merge from hopper_attachments_fix
Yesterday
merge from spoil_stack_size
Yesterday
Fixed environment volume compile errors on the server
Yesterday
merge from triangle_planter_icon_alignment
Yesterday
merge from plantpot_extra_inside_checks
Yesterday
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
Yesterday
Merge from /main:
Yesterday
Make croc snap more often at a distance
Yesterday
Revert "What if we explicitly r2r sbox.exe only" This reverts commit 4e8078b86f52d37d663f5fe4da8dc1dc33a862f1.
Yesterday
Don't mark the adobe stuff as hidden, easier for testing
Yesterday
Clean up old dead code Collect and pass around SceneLightObjects instead of the LightDesc ptr Remove CSceneView::m_bIsThirdPerson Add "Cast Shadows" property to MeshComponent
Yesterday
Merge from spatially_aware_env_volumes
Yesterday
Wall setup
Yesterday
Re-adding spatially aware env volume changes
Yesterday
Merge from main
Yesterday
Reduce croc speed when bringing food back to water
Yesterday
Merge from f1_item_list_scrolling
Yesterday
Parachutes can now be placed on weapon racks
Yesterday
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
Yesterday
Merge from wr_parachute_fix
Yesterday
Adobe gate setup
Yesterday
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
Yesterday
Merge from spatially_aware_env_volumes
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Adding Panther prefab variant
2 Days Ago
jungle ruins scene HLOD setup and bakes
2 Days Ago
enabled read write on ruins kit for batching
2 Days Ago
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2 Days Ago
Add Player MaxArmour and MaxHealth Add BasePickup.CanPickup and move some functionality from OnPickup there
2 Days Ago
Improve error handling for navmesh queries
2 Days Ago
Vectorize and cleanup some things in BBox math Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property) Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement Add static variant of Vector3.Clamp Add static variant of Vector3.Abs
2 Days Ago
Merge from main
2 Days Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants