257,658 Commits over 4,018 Days - 2.67cph!

2 Days Ago
exported updated tiger drag animation
2 Days Ago
What if we explicitly r2r sbox.exe only
2 Days Ago
Support non uniform scale in BBox.Transform
2 Days Ago
Improve cell placement count gathering performance by using bitmasks instead of collections
Leaderboard backup, run #18173
2 Days Ago
dodge/blink/jump perks remove some params from Enemy.Damage
2 Days Ago
Adjust the ladder trigger setup on the tree
2 Days Ago
Align to terrain when possible
2 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
2 Days Ago
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2 Days Ago
Reapply LookAtHealth changes
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
2 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
3 Days Ago
implemented more perks perk floater player heal flash ring particle effect tweak explosion and ring effects more dash perks
3 Days Ago
FPArms: punching animgraph now uses the same b_deploy_skip behaviour as other weapons
3 Days Ago
FPArms: add first_person_arms_throwables.vanmgrph
3 Days Ago
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3 Days Ago
Bloom adjustments, use biquadratic for smoother lobe, add bloom test scene https://files.facepunch.com/sampavlovic/1b0911b1/fqAchPQkKt.png
3 Days Ago
Use linear tonemapping curve instead of hable if none of our managed ones are applied, same behavior we'll have on IPostProcessSystem removal
3 Days Ago
Removed old chicken assets (20 files, about 30mb)
3 Days Ago
Adjust alignment a little to match the railroad planter
3 Days Ago
Retake triangle planter icon, fixed alignment
3 Days Ago
Fixed warning spam when cooking food in the cursed cauldron
3 Days Ago
Fixed meat losing it's stack size when it spoils
3 Days Ago
Merge from main
3 Days Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
3 Days Ago
Alright forget it for now
3 Days Ago
No - it hates what. What if we just try one
3 Days Ago
Compile some dlls explicitly with composite mode
Leaderboard backup, run #18149
3 Days Ago
Fix hashcode overflow in editor tool manager
3 Days Ago
Fix typo in HingeJoint
4 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
4 Days Ago
v_m4a1: trigger, trigger finger, and bolt now animate when firing + improve camera positional animation during Deploy
4 Days Ago
FPArms: fixed Shared_Fire_Rifle_01_delta (specifically!) not turning into an additive despite being told to, and disobeying without even having the decency to throw a warning or an error in the logs, giving rifle weapon meshes a 1/10th chance to randomly explode when firing
4 Days Ago
Fix master volume not updating from convar in mixing thread
4 Days Ago
FPArms: make the other shared fire delta anims subtract from their last frame instead of their first
4 Days Ago
Add physics world to listener so sound occlusion knows what to trace against
4 Days Ago
Fix input getting stomped when applying direct mix Sound box uses the closest listener
4 Days Ago
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4 Days Ago
Fix errors after rebase
4 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener) Use a default sound listener if none were added Make sure sound handles always have at least one steam audio source Make listener disposable Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
4 Days Ago
random enemy spawning less gibs from explosion deaths berserk perk and some others bullet homing perk etc rework bullet homing bullet homing fixes more perks, bullets can bounce on arena bounds bullet splash dmg perk etc
4 Days Ago
Don't do atmospherics on toolsvis wtf Make sure LPVs and lightmaps are resident with highest priority for bindless rendering, same behavior as valve's doing, should solve the texture corruption in hammer maps