128,425 Commits over 4,201 Days - 1.27cph!

5 Months Ago
Despawn rarity set for new silencers
5 Months Ago
Updated wallpaper wood floors, added painted variants
5 Months Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
5 Months Ago
updated import defaults of mattress
5 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
5 Months Ago
Settings slider tweak prefab
5 Months Ago
old single mattress prop blockout collision and initial prefab setup
5 Months Ago
removed viewmodel reference from outbreak suit
5 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
5 Months Ago
S2P all
5 Months Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
5 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
5 Months Ago
Add keybind to control option UI
5 Months Ago
Make `ddraw.clear` work with Instanced DDraw
5 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
5 Months Ago
Merge from main
5 Months Ago
Remove unused variables
5 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
5 Months Ago
Added basic, advanced and pure icons for warming and cooling teas
5 Months Ago
merge from main
5 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
5 Months Ago
merge from main
5 Months Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
5 Months Ago
merge from jungle_update_improvements
5 Months Ago
Also fix invalidate cell blocks step for negative coords
5 Months Ago
Fix compute cell block issues when using negative coords
5 Months Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
5 Months Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
5 Months Ago
Safeguards for client weaving process (dont try to hook setter at at all)
5 Months Ago
Fixed autosave/autoload not using preprocessor directives
5 Months Ago
Fixed Changed event being ran on autoload
5 Months Ago
Convert train line up to unload and train num connected cars to syncvars
5 Months Ago
Set GenerateEvent default to true
5 Months Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
5 Months Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
5 Months Ago
Resubmitting previous schizo prefab changes due to something breaking
5 Months Ago
merge from loot_population_cap
5 Months Ago
merge from pickup_volume
5 Months Ago
merge from enablelegs_nre_fix
5 Months Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
5 Months Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
5 Months Ago
Started wiring settings menu
5 Months Ago
Change UI_Context_scene to match the new menu reference resolution
5 Months Ago
Bootstrap scene: new UI and localization
5 Months Ago
Restored explosion radius
5 Months Ago
merge from main
5 Months Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
5 Months Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
5 Months Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
5 Months Ago
Rockets and C4 splash damage wallpaper through walls