130,995 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
10 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
10 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
10 Months Ago
Texture updates and LODs for Ballista Mounts
10 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
10 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
10 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
10 Months Ago
Bring over locomotion improvements from tiger branch
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Re-hook tiger fire reac
10 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
10 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
10 Months Ago
Static ballista protection and health
10 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
10 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
10 Months Ago
Added groundwatch to the static ballista
10 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
10 Months Ago
Fix shields able to be hit when not in the players hand
10 Months Ago
Tweaked both ballista deploy volumes
10 Months Ago
More blockouts added to ziggurat scene
10 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
10 Months Ago
viewmodel egg
10 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
10 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
10 Months Ago
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10 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
10 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
10 Months Ago
Updated ziggurat level, added entrance blockout
10 Months Ago
Restored min sliding time before ragdolling (5s)
10 Months Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
10 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
10 Months Ago
Improve tiger fleeing
10 Months Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
10 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
10 Months Ago
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10 Months Ago
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10 Months Ago
moved towing joint break limits to a convar for experimentation
10 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
10 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
10 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
10 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
10 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
10 Months Ago
Remove medieval barricade from spawning in loot tables
10 Months Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
10 Months Ago
Testing out a better way to position shield on server
10 Months Ago
Merge from primitive
10 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
10 Months Ago
Move shield block handling to the server
10 Months Ago
Ember movement fix.