130,995 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Better client side block handling
10 Months Ago
Merge from primitive
10 Months Ago
More siege weapons deploy tweaks
10 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
10 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
10 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
10 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
10 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
10 Months Ago
Catapult compile fix
10 Months Ago
Manifest (~25 prefabs)
10 Months Ago
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10 Months Ago
merge from primitive/catapult_scattershot
10 Months Ago
Fixed death screen not showing killed by scattershot
10 Months Ago
Damage and radius tweaks
10 Months Ago
honey jar world model lods and materials - intial prefab setup
10 Months Ago
Updated item name and description
10 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
autoturrets can now use all bow types, baseline balance
10 Months Ago
Prototype swimming, reduce head turn range
10 Months Ago
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10 Months Ago
Translate constructable blocked by vehicle message
10 Months Ago
Ballista hits progress.
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
10 Months Ago
merge from Anisotropic_Horse_Materials
10 Months Ago
merge from primitive
10 Months Ago
Converted horse materials to standard anisotropic
10 Months Ago
merge from primitive
10 Months Ago
Merge from main
10 Months Ago
Tweaked ballista shooting point, easier to aim
10 Months Ago
▆▍▉▄███▇▉ ▉▇▆▇▅ ▆▆▋▆▅▆▅▌█▌.
10 Months Ago
fixing ballista fire anims overshooting issue
10 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
10 Months Ago
ballista weapon anim updates, added ballista mount anims
10 Months Ago
Fixing skinning for ballista mount rig
10 Months Ago
Added defines for each indirect lighting flag
10 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
10 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
10 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
10 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
10 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
10 Months Ago
Updated Textures LODs and guidemesh for static ballista
10 Months Ago
Setup crocodile fsm and animator