157,987 Commits over 4,566 Days - 1.44cph!

6 Years Ago
Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
6 Years Ago
Removed dismountAnchor entirely since it's been mostly unused since 22861, and unused since 26071
6 Years Ago
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
6 Years Ago
Fix mugshot rendering messing up the player multimesh
6 Years Ago
Merge from main
6 Years Ago
adjust mugshot position
6 Years Ago
updated mount pose on card table seat prefab
6 Years Ago
cardgames - added player sitting pose updated player animator added cardgame sit mountpose enum set .deployable to use pose added player card held model & worldmodel prefab fixed clipping issues on vm anims
6 Years Ago
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6 Years Ago
Load mugshots into UI
6 Years Ago
bugfix
6 Years Ago
mugshot work
6 Years Ago
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6 Years Ago
6 Years Ago
6 Years Ago
contacts UI
6 Years Ago
merge from main
6 Years Ago
wooden sign icons
6 Years Ago
initial setup/prefab/files
6 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human
6 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
6 Years Ago
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6 Years Ago
Scene2Prefab
6 Years Ago
FoliagePlacement cleanup
6 Years Ago
Compile fix
6 Years Ago
Cleaned up fake Steam ID toggle menu item
6 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
6 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
6 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
6 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
6 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
6 Years Ago
Better terrain normal map around cliffs, part 2
6 Years Ago
Better terrain normal map around cliffs (probably)
6 Years Ago
Better GenerateCliffTopology
6 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
6 Years Ago
Merge from hideblood
6 Years Ago
Fix server compile
6 Years Ago
Merge from main
6 Years Ago
Fix setter
6 Years Ago
Comment
6 Years Ago
Standardise region check
6 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
6 Years Ago
Moved AIStateContainer to a separate file
6 Years Ago
merge from main
6 Years Ago
Merge from cardgames (show hand result at end of game + bug fixes)
6 Years Ago
Merge from main
6 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
6 Years Ago
Client compile fix
6 Years Ago
Fixed voice chat icon not appearing after joining a card game
6 Years Ago
Fixed some keybinds being allowed when text input fields have focus