199,178 Commits over 4,140 Days - 2.00cph!
show map name and preview sprite on match history entries
Tweaked movement restriction logic for Scientists.
Tweaked cover points at MT.
Tweaked spawn points at MT.
Scene2Prefab Military Tunnels
wip replay controls placeholder UI / prefab
don't show regular fast fortward button in replay mode.
show replay controls only in replay mode.
fixed escape menu not disappearing when quitting a mode.
Proper fix for fastimpostor NRE
Slot machine , fbx and prefab set up, + arm animation.
Kinda basic obstacle avoidance for camera.
replay controls can now control playback time scale.
WIP on getting Scientists ready for Cargo Ship.
EyeTransform properly matches look direction.
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
fixed pine tree impact fx (no idea why the previous way was broken)
Fixed spinnerwheel quaternion related errors
[D11] [UI] wip changes to the notification areas aesthetics
Disabled fastimpostors on macOS until fixed
[D11] Handle the kick in litenetlib
replay info + updates each turn.
emotes and chat no longer break replay playback.
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
changed replay speed from 6 buttons to a slider and 1x/pause
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
Disabled occlusion culling on macOS until fixed
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
Disabled "MoveToContainer failed!" message
[D11] [UI] fixed a misplaced float causing an error in a server build
fixed killfeed not appearing.
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replay control UI hides on match finish.
force timescale back to 1 on replay exit
Replays are now enabled for practice matches.
Don't record replay replays :)
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
wip jump pad/ animation controller
fixed disabled game object on jump pad prefab
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
TileViews now get linked to their TileTopperViews of present.
Jump pad anims on use.
scene & gui backup, icons
Igniter now does 1-2 dmg.
Updated igniter attack description to state how many turns the effect lasts.
Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
Scene backup & gui assets.