155,493 Commits over 4,536 Days - 1.43cph!

35 Days Ago
LODs and gibs for Halloween Wreath
35 Days Ago
Add soem softness to the corner movements
35 Days Ago
Merge from PlayerMaintainedMonuments
35 Days Ago
merge from main
35 Days Ago
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35 Days Ago
Make Rust/Standard SRP-Batcher compatible
35 Days Ago
Ensure mouse movement cant move faster than A/D movement
35 Days Ago
Stone sculpture store page wip
35 Days Ago
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35 Days Ago
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36 Days Ago
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36 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
36 Days Ago
Fix pooltable playable NRE
36 Days Ago
netting now has a proper world model and lods.
36 Days Ago
Bar ganes pack store page wip
36 Days Ago
Merge from main
36 Days Ago
removed told prefab
36 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
36 Days Ago
Remove _RRP multi_compile keyword
36 Days Ago
Re-add _UsingRRP dynamic branch
36 Days Ago
Merge from foliage_displacement_alloc_fix
36 Days Ago
Remove alloc from foliagedisplacement
36 Days Ago
bandages now drop correct bandage model that closely resembles icon.
36 Days Ago
merge from main
36 Days Ago
merge from spray_sorting
36 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
36 Days Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
36 Days Ago
Merge from main
36 Days Ago
Merge from main
36 Days Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
36 Days Ago
Merge from satellite_crash
36 Days Ago
Add token for Satellite Crash death PrefabInformation.
36 Days Ago
merge from main
36 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
36 Days Ago
Merge from apartment_terminal_postfx_fix
36 Days Ago
Fix post effects error with apartment terminal prefab
36 Days Ago
Switch from signal triggering 3p key animation to flag based approach
36 Days Ago
merge from fix_json_registration -> main
36 Days Ago
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36 Days Ago
merge from masterkey -> main
36 Days Ago
Update phrases
36 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
36 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
36 Days Ago
Fix VolumetricLightBeam on RRP
36 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
36 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
36 Days Ago
Don't hold key up to door when looking at unoccupied apartments