reporust_rebootcancel

135,159 Commits over 4,444 Days - 1.27cph!

Yesterday
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
Yesterday
Lower apartment upkeep terminal from 6 slots -> 1 slot
Yesterday
Fixed the lighting discrepancies between BRP and RRP
Yesterday
Export viewmodel pool animations at origin
Yesterday
Heavy fuse world models and variants.
Yesterday
Add "Thank you" response option after buying an apartment and they explain how it works
Yesterday
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
Yesterday
update apartment_complex_monument/prototype
Yesterday
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
Yesterday
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
Yesterday
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
Yesterday
glowing wallpapers - texture renames, updated icons and material types
Yesterday
missing files
Yesterday
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
2 Days Ago
re-export 3p pool animations facing correct direction
2 Days Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
2 Days Ago
Removed obselete ServerSubscriptions feature
2 Days Ago
Fixed the issue with point/spot light shadows not showing on RRP
2 Days Ago
paper zfighting floor2
2 Days Ago
fix for the gaps by subway entrance
2 Days Ago
apartment complex s2p
2 Days Ago
signage of rooms for rent on the marketplace side
2 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
2 Days Ago
boosted hanging tarps draw distance 2x
2 Days Ago
binbags are more orderly
2 Days Ago
zipline dismount points
2 Days Ago
electric wires path update
2 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
2 Days Ago
bespoke collision pass on the foundation lip
2 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
2 Days Ago
ensure fake players queue is cleared on shutdown
2 Days Ago
increased prevent building radius
2 Days Ago
layout changes
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Update crash remains entity with new art
2 Days Ago
Merge from satellite_art
2 Days Ago
Gameplay tweaks
2 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
2 Days Ago
made clan map more like paper with the limited shader functionality
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
merge from glowing_wallpapers
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
2 Days Ago
exported 3p hit reaction animations
2 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
2 Days Ago
slightly brightened emissive on neon carpets mats
2 Days Ago
tweaks to neonspace carpet bc and em
2 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
2 Days Ago
fixed material offset
2 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧