128,926 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode)
- we should jobify the DistanceField stuff as well, but this is a quicker win
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mission giver NPC position in FC3 and 4
S2P all FCs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed paddling pool static and its water plane not culling
adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables
ridiculous spinner wheel dropbox drawing distances fixed
arcade machine static, bunch of optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging main to main/fpbuild_jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating flare rig joints
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▆▇▆▄▄▅▅▇ ▊▉▄▄▆▆▆ ▍▇▇▇▊▅ ▄▇▍▉▌▅▋▋▇ ▄▉▅ ▅▄▇▄▍▅▅ ▍▇▇█▋▌ ▍▉ ▊▉█▅▅ ▉▇▆ ▍▇▉▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                FC barge 3600/4200 shadow proxies
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled shadow casting on some outliers from floating walkways set prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇█▅▄▇▌█▅▊ ▇▅█ ▌▅▄█▇▊ ▅▄▌▊ ▄▆▇▊▋ █▄▌▅█ ▅▄▄▋█▍▍▋ ▉▆▌▊▆▉▋▌▍ ▌▌▋▋▍▇▋█▌▊▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main_merge_31_oct_try_again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete duplicate DDrawCommand file
CopyPaste updates
Reapply junkpile water changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wonky 3P chainsaw orientation.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from (parent) naval_update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lighting to the 4 variants with bespoke tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spotlight.on.cool flare tweak.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (deeply cursed merge)
Manual changes in:
GameManifest-Generate.cs
CopyPaste.cs
BaseNetworkable.cs
BaseEntity.server.cs - could not merge at all, ran text merge
GeneralEditorPrefProvider.cs - could not merge at all, ran text merge
GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes
JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Override the lerp, not the position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add rotateAroundMuzzlePoint slider to ViewmodelSway component
Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
 
                
                
                
                
                
             
         
        
            
            
            
                
                material color tweak to better track the unoptimised original look
 
                
                
                
                
                
             
         
        
            
            
            
                
                First WIP prototype for component displaying box skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed interior props cull group being disabled (was temporary)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added walkway A ambience files
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked sec tower LOD3 alpha cutout
enabled LightGroupAtTime on barges
distance tweaks to lift
killed shadows on sec tower spotlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                heavy_helmet_overlay_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix binoculars + the heavy helmet from rendering weird
 
                
                
                
                
                
             
         
        
            
            
            
                
                security tower a lod3 baked now
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup flashlight refresh vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy plate helmet repose
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stray light fix.
Cleanup.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed skin viewer having the pumpkin lighting enabled at all time...
 
                
                
                
                
                
             
         
        
            
            
            
                
                menu_bootstrap_change -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved ambient flies to prefab & improved them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on floating walkway optimisation. Flipped normal map of plastics B