reporust_rebootcancel

123,361 Commits over 4,171 Days - 1.23cph!

3 Days Ago
added player update anim settings preset
3 Days Ago
merge from translation_breaking_mods_fix
3 Days Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
3 Days Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
3 Days Ago
Splat stuff
3 Days Ago
Splat blockout
3 Days Ago
Fix wearables with random parts/colours not working on mannequins
3 Days Ago
Prefabbed supplies barge for working on
3 Days Ago
merge from floating cities into medical bay props subbranch to get everything up to date
3 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
3 Days Ago
Minor cleanup Remove DDraws
3 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
3 Days Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
3 Days Ago
better defaults for pos/dir influences vars
3 Days Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
3 Days Ago
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3 Days Ago
Medical bay container collision
3 Days Ago
Fix being able to see nametags through water.
3 Days Ago
Merge from boat_building
3 Days Ago
medical bay container LODs
3 Days Ago
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3 Days Ago
Apply new changed script to the wall fluorescent light
4 Days Ago
Walllight now refreshes growables
4 Days Ago
merge from string_lights_fix_2
4 Days Ago
Remove rounded foundaction block from planner list
4 Days Ago
updated wallcabinet lock positon
4 Days Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
4 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
4 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
4 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
4 Days Ago
Tweak dismount positions for steering wheel for more lenient mounting
4 Days Ago
First pass medical bay container shell plus materials
4 Days Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
4 Days Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
4 Days Ago
RPC Build
4 Days Ago
Force 32 bit index space everywhere (for now)
4 Days Ago
Fixed node visuals not chaning while harvesting them
4 Days Ago
Merge from naval_update
4 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
4 Days Ago
Merge: from main
4 Days Ago
Disable my test scene loading in craggy
4 Days Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
4 Days Ago
Merge from boat_building
4 Days Ago
Compile fixes
4 Days Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
4 Days Ago
Renamed all of the floating city container materials to be more standardised
4 Days Ago
Merge from boat_building