123,361 Commits over 4,171 Days - 1.23cph!
merge from fix_nametag_blocked_by_floor
merge from fix_nametags_water
merge from duplicated_gunshots_fix
Error scan checks for more than one occurrence of an ActionEvent node type
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server.
Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations.
If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
Cleanup code for node creation search window
door.hinged.mboat models, item def, prefab
Fix all boat building block localizations
Add and setup low cannon wall.
Added to boat planner.
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker.
Add a function to find contiguous regions of values efficiently.
floating city generic container 2
Fixed the rendering of the underwater lab windows
Move error log to where it actually is an error
broke up PlayerBoat monolith file
comitting to non-controlled sails and torque rudder control scheme for now
Merge from deployable_cannon
Updated modular boat prefabs with art components, gibs
merge from decor_lighting_dlc
merge from locked_cabinet
merge from decay_scale_ui_fix
merge from pilotpack_store_fix
merge from /serverbrowser_duplicating_results_fix
Better node/data type registry
Fixed pilot pack store tile redirecting to exhibit pack page
merge from throwable_eggs
merge from hackweek_food_viewmodels
UI for multiple input meshes
Casino modelling progress
Organized casino interior objects
merge from ceiling_light_placement_fix
merge from wall_cabinet_storage_monitor_fix
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merge from modded_monumentmarker_fix
merge from tugboat_team_bag_labels_fix
merge from store-updates-sept2025
Fix the server browser duplicating listing results
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group
- This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped
Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to.
Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4
Bicycle can now bunnyhop every 3 seconds by pressing right mouse button.
- Todo: use the bike's angle in the jump
- Todo: require bike stamina to jump
- Todo: not jump when waterlogged
Clean: comments, spans and names
Tests: none, trivial changes
Progress on cleaning up all current conversation/mission changes
Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots
- This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost
Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
fix status effect vitals HUD overlay sorting under heavy helmet