128,926 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                - Better AI attacking turret distance checks
- Better turret DOT checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ensure when leaving a state the correct target is cleared
- Fixed a bug when leaving RAM states
- More debug logs
- Ensure when leaving seek state that we clear active target
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Rewrite and cleanup of pursue behaviour
- Multiple NRE fixes
- Better print outs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder
medical syringe with new model and anims all functional
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireball yellowification.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed InitBounds hack in deep sea portal UpdateRenderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating city losing their global networkness on save restore
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Wrap floating cities in the same avoidance triggers as Oilrig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed worldmodel outline not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles
- Wrapped Oilrig
- Wrapped Large Oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore new multi command behaviour for binds, they already handled chaining before.
 
                
                
                
                
                
             
         
        
            
            
            
                
                front 50cal view model camera animations - block out
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered research costs to be in line with new workbench values
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Better 'get' and 'give up' targetting detection
- Fixed target claiming possibly happening on the same boat thats trying to get rid of the target
- Standardised check system
- Applyed it across all targetting logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix client boat building blocks after paste
 
                
                
                
                
                
             
         
        
            
            
            
                
                All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage)
^ This is a stopgap change until hotbar food eating is implemented
Improved "disabled" menu option text to be more generic.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor mat tweaks for lighting behaviour.
LOD1 popping improvements.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked the supply drop to fix the visual regression.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add proper null check when dismounting weapon seats
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updating rf transmitter deploy animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Apply head animations to be in reference to the starting head position/rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                blowpipe animation updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from spectate_dontfloodsnapshots
- Fixes spectate not working in UsePlayerUpdateJobs 2 case
Tests: tried to spectate occluded player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case
Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_medsyringe_healing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mission event for healing using wrong prefab ID
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Added a script to convert skinned mesh renderers to mesh renderers 
- Parking these extra changes right now (for a few days)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel camera animations for rear 50cal
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tax_convars_rename
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure the wind turbine transmission also rotates.
Rotates in the opposite clock direction (as it would in real life)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mini fridge
added gibs and updated lods 
updated deploy and item prefabs 
adjusted slot count to 30 (temp needs gameplay pass) 
updated bounds 
update manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored missing entities.RemoveAll in copypaste after filtering prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                medical syringe viewmodel
- made functional
- added anim events
- updated clip data
- removed camera animation (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> unskinned_windmill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed copypaste merge fuckery, restored copyboat commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken diving goggles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to crockery textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null checks in UI_DropsController to prevent menu NRE when loading playground