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123,812 Commits over 4,079 Days - 1.26cph!

Today
renamed to abyss horizontal storage tank and abyss vertical storage tank
Today
Fix loot not working on new scientists
Today
Use classic scientist mesh
Today
Fix scientists seeing from their belly button instead of their eyes
Today
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
Today
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Today
First pass on cover behaviour
Today
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
Today
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
Setup better item height Applied to main menu prefab
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
Today
Added support for capsule shaped spatial environment volumes for opaque objects
Better connection modal animation
Today
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
Today
off material for strip light
Today
fluorescent light model
Found and increased a bunch of other heights: orbit, death, patrol etc
Today
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
Today
Added store editor convar to change your item inventory Added new store grid filters
Today
Merge from dlss4_update
Today
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
Today
Steering wheel maintains current steering level even with no mounted player
Today
Upgrade to Discord SDK 1.3.9197 since it just came out
Today
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
Today
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
Today
Initial boat validation setup. Added basic requirements.
Today
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
Today
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
Today
Compass animation updates
Today
Merge: from main
Weaving time reduction to 1.6 seconds
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
Today
Merge from dlss4_update
Today
Adding a 30 second delay to changing the DLSS mode after initialization as a test
Today
Store tile owned tag
Today
WIP editing of previously finished boats at the boat building station.
Yesterday
Store general tab scrollbar
Yesterday
General store scroll view Filtering by item
Yesterday
Updating view model and world model rigs for the compass
Yesterday
Boat building station WIP changes for a togglable edit mode.
Yesterday
added renderbatch to all the bloody rags
Yesterday
actaully commit the .mat
Yesterday
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
Yesterday
merge from main - RC
Yesterday
Merge from main
Yesterday
Merge from parent
Yesterday
Merge from dlss4_update
Yesterday
Merge from main
Yesterday
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test