reporust_rebootcancel

123,361 Commits over 4,171 Days - 1.23cph!

3 Days Ago
Added new default texture streaming settings in the Quality Settings
3 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
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3 Days Ago
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3 Days Ago
PT Collision update
3 Days Ago
v4 explosives entity, hold type and animation updates
3 Days Ago
Only tick steering update when a player is mounted to the wheel
3 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
3 Days Ago
merge from indirect_instancing_toggle
3 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
3 Days Ago
Add the video for the pack
3 Days Ago
merge from store-updates-sept2025
3 Days Ago
Progress
3 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
3 Days Ago
Casino progress
3 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
3 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
3 Days Ago
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3 Days Ago
Set dressing supplies barge VERY WIP
3 Days Ago
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3 Days Ago
Change it to as attachment - to match the storage containers
3 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
3 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
3 Days Ago
Restore stomped killbees command
3 Days Ago
Progress backup
3 Days Ago
Some wip placement checks
3 Days Ago
Shift convar values by -1
3 Days Ago
deleting annoying name conflicts
3 Days Ago
First pass WIP supplies shop structure
3 Days Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
3 Days Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
3 Days Ago
Move player visibility position back to the head bone
3 Days Ago
PT Boat Collision Pass
3 Days Ago
full fix the NRE
3 Days Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
3 Days Ago
fix for pooled random bone rotations on mannequin
3 Days Ago
Fixed newly introduced TriggerParentEnclosed NRE
3 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
3 Days Ago
Merge: from main
3 Days Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
3 Days Ago
working on chainsaw attack animations