reporust_rebootcancel

123,812 Commits over 4,079 Days - 1.26cph!

Yesterday
Fix error in toggling between instancing on/off
Yesterday
merge from targeting_attachment_slot_fix
Yesterday
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
Yesterday
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
Yesterday
Merge from main
Yesterday
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
Yesterday
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
Yesterday
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
Yesterday
Merge from main
Yesterday
More settings tooltip
Yesterday
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
Yesterday
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
Yesterday
Merge from main
Yesterday
Added a copy+pastable log output to the weapon slot find tool
Yesterday
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
Yesterday
Wrote new tooltips for all the gameplay options Added video tooltip support
Yesterday
Re-implemented settings safe mode button and its confirmation popup
Yesterday
Generic popup dismisser, tweaks
Yesterday
Generic confirmation popup system Added a confirmation popup to the keybind reset button
Yesterday
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Yesterday
Rename delta to be more clear
Yesterday
Missed file
Yesterday
built manifest
Yesterday
update iconrender_improvements/wallpaper
Yesterday
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
Yesterday
merge from main
Yesterday
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
Yesterday
Can't open the console while rebinding keys
Yesterday
Skin modal fixes, working add to cart button Cart price texts
Yesterday
Abyss Containers - Cinematic textures and materials for both containers
Yesterday
syncvar_improvements -> main
Yesterday
Abyss Containers - Adjusted sockets position on the horizontal version
Yesterday
M15 Pistol - Adjusted iron sights, size, and attachment positions
Yesterday
Use deferred reading mode Brings weaving time down to 2.15~ on average
Yesterday
More creation calculations
Yesterday
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Yesterday
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
Yesterday
Fixed feature skin cart button
Yesterday
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
Yesterday
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
Yesterday
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
Yesterday
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
Yesterday
Clean: remove recently-added debugging logic Tests: none, trivial change
Yesterday
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
Yesterday
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
Yesterday
Fixed wire slack up and down binds in the options menu