128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Merge from render_pipeline_testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Spinning Radar Prop Textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied Boat block type to remaining boat blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig no longer spawns in T0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from monument_shuffle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from monument_shuffle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from stringpool_warnings_investigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard building block changed to sphere
No loot location changes
If monument spawns in T1, spawns better loot compared than T0
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satelite dish minior loot suffle
Changed prevent building zone to sphere 
Switched all crate spawns to tier loot (better loot if monument in T1 and T2)
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                don't let market drones brick the server with bad entityref access
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P radtown_small_3
Minior spawn location changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shuffled loot locations of train yard
Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other
Added more loot spawn positions
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                shuffled locations of water treatment plant loot
Moved diesel behind puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. 
ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked shote_crate filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /meta_shift/monument_loot_shuffle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_vitals_sorting
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vehicle_damage_stat_display
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from sleeping_bag_shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_flashlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from codelockedhackablecrate_modded_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Wildlife_Cull_JungleAnimals
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from decay_scale_ui_fix
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Terrain material improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab scaling changes vs desert variant.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Helper methods for:
Quickly checking if flags have changed between two flag sets
Quickly checking if flags have changed between two flag sets
Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks)
Quickly checking entity realm
Quickly checking if item is in container
Quickly checking if item is new
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of jakes suggestions:
Renaming
Creation of a general Safety class which can check items and throw exceptions if specific issues come up
Integrate item safety class
Keep assert stuff here as well
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                full_drone_marketplace_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_admin_logging -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
 
                
                
                
                
                
             
         
        
            
            
            
                
                flex_layout_manager_spam -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP setup for playing notification sounds for monument events