reporust_rebootcancel

154,163 Commits over 4,536 Days - 1.42cph!

60 Days Ago
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
60 Days Ago
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60 Days Ago
Fix compile error
60 Days Ago
Fix scientists not spawning in some areas
60 Days Ago
merge from editor_fix_cpu_affinity -> main
60 Days Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
60 Days Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
60 Days Ago
merge from fix_serverport_editor -> main
60 Days Ago
Cleaned out old ground plane
60 Days Ago
Sat remains improvements.
2 Months Ago
merge from main
2 Months Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
2 Months Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
2 Months Ago
Prevent ghostships from checking mainland navmesh
2 Months Ago
merge from cui_updates
2 Months Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
2 Months Ago
merge from main
2 Months Ago
merge from demo_ui_2
2 Months Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
2 Months Ago
merge from fix_itemmanager_domain_reload -> main
2 Months Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
2 Months Ago
merge from demo_ui_2
2 Months Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
2 Months Ago
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2 Months Ago
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2 Months Ago
update from main
2 Months Ago
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2 Months Ago
Fix NRE in FinishLoadingRoutine
2 Months Ago
Remove debug logging "Debug.Log("Hit client yield");"
2 Months Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
2 Months Ago
merge from fix_elevator_button_restart -> main
2 Months Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
2 Months Ago
Bump CPS
2 Months Ago
Additional potential UI state/race fix
2 Months Ago
Merge from satellite_crash
2 Months Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
2 Months Ago
merge from game_room_dlc
2 Months Ago
fix darts animationevent tag
2 Months Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
2 Months Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
2 Months Ago
fix manifest missing wtp & gas station entities
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_bag_nickname -> main
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from darts_game
2 Months Ago
Merge from satellite_crash
2 Months Ago
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2 Months Ago
2 Months Ago
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