133,416 Commits over 4,293 Days - 1.29cph!
more conversion, sense fixes
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Fixing some movement issues
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EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
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Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
vm chainsaw - fixed issue with jacket clipping camera
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EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
Spice bush and willow bush billboards
merge from lower_face_wearable
Added Harbor phone booths
Adjust train engine power and drag
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
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Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
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Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
wip scientist memory/senses conversion
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Can now deploy and pick up the drone
WIP fixing collision and landing logic
procedural grouping and tree line widget
Fixed issue with standard terrain blend + shoreline wetness.
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Updated dead pine prefabs / removed random rotations on X and Z axis
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Pine billboards / New material for pine saplings
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Merge from growable_rain_merge
splited shredder component, added LOD and prefab setup
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