reporust_rebootcancel

130,341 Commits over 4,232 Days - 1.28cph!

4 Months Ago
Mark coat_hanger collision meshes as read/write
4 Months Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
4 Months Ago
Prevent fall damage sfx playing when in debug.invis
4 Months Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
4 Months Ago
z data error
4 Months Ago
merge from main
4 Months Ago
properly attach egg to hands during animations
4 Months Ago
main -> new_menu2
4 Months Ago
Fix ban notifications not coming in
4 Months Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
4 Months Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
4 Months Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
4 Months Ago
WIP on farm barge
4 Months Ago
Update protobuf deserialization of navdata
4 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
4 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
4 Months Ago
Fix compile errors
4 Months Ago
Fix query vis job runner not ignoring terrain holes.
4 Months Ago
Chandelier raise/lower interaction priotity logic
4 Months Ago
Rebase on current /main
4 Months Ago
Update: slightly more landscaping Tests: none, trivial changes
4 Months Ago
merge from projectiled_batched_demo_fix
4 Months Ago
merge from background_flickering_fix
4 Months Ago
merge from tutorial_video_fix_2
4 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
4 Months Ago
Revert model importers and materials to the state they have on /main
4 Months Ago
merge from steaminventory_price_fix
4 Months Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
4 Months Ago
(WIP) SIMD frustum culling implementation
4 Months Ago
merge from vanilla_techtree_fix
4 Months Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
4 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
4 Months Ago
reduce the amount of smoke, lower volume of sfx
4 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
4 Months Ago
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Merge from /main
4 Months Ago
Merge from ./vram_budget
4 Months Ago
Chandelier progress Prefab tweaks
4 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
4 Months Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
4 Months Ago
Merge from ./command_buffer_indirect
4 Months Ago
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4 Months Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
4 Months Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
4 Months Ago
lr300 animation update
4 Months Ago
Properly break out of GetRules() if rules are null
4 Months Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system