reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Merge from main
4 Months Ago
Playground.player scene updates
4 Months Ago
Player seed updates
4 Months Ago
subsurface, more shader params, and experimenting with reflective glow
4 Months Ago
Remove reclaim toast prompted when you respawn
4 Months Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
4 Months Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
4 Months Ago
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4 Months Ago
▊▆▅ ▋▇▉▌▇▊▌ ▉▄▄█▍▄▍ █▄▌▇▉▍ ▌▊▆▊▌ ▉▍ █▌▉▇▅ ▌▌▇▆ ▌▊▋▉▋▆▉▊▄▆ ▊▅ ▌▇▇ (▆▄▇ ▆▅▄▌▍ ▋▋▇ ▊█▊ ▆▅▅▊▅▆▆ ▊▍▅ ▊▅▊▊ ▊▌ ▋ ▊▉▅▄▅ ▉▊ ▆▆▍▊ ▍▌█▉▄)
4 Months Ago
Merge from vram_budget
4 Months Ago
Disable texture streaming for ground_plants
4 Months Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
4 Months Ago
Player seed updates
4 Months Ago
merge from ownerid_fixes
4 Months Ago
Set owner id of spawned vehicles and hot air balloons
4 Months Ago
Set ownerid of siege tower draw bridges
4 Months Ago
Set owner id of siege weapon spawned by constructable entities
4 Months Ago
Rotation of boomerang wm
4 Months Ago
removed old temp hatchet mesh from .entity prefab
4 Months Ago
eye shader beginnings (parallax iris and two layer specular)
4 Months Ago
Added AO to MP5 material
4 Months Ago
merge from high_walls_skins
4 Months Ago
Tweaked adobe gate door controller sockets again
4 Months Ago
erosion tuning and fixes
4 Months Ago
merge from high_walls_skins
4 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
4 Months Ago
merge from cinematic_export_pipes -> main
4 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
4 Months Ago
Add editor tool to export selected industrial pipes as a prefab
4 Months Ago
Plugged AO into Spinning Wheel materials
4 Months Ago
Boomerang world model rexport
4 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
4 Months Ago
Desal Update
4 Months Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
4 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
4 Months Ago
Missed files
4 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
4 Months Ago
merge from copy_paste_clientside_fixes -> main
4 Months Ago
Merge from env_volume_performance_testing
4 Months Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
4 Months Ago
Cherry picked changeset 117018 from env_volume_performance_testing
4 Months Ago
merge from main -> copy_paste_clientside_fixes
4 Months Ago
Tweaked adobe gate door controller socket pos
4 Months Ago
Merge from jungle_update
4 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
4 Months Ago
Added ability to bypass consume on throw
4 Months Ago
- Double max rotation speed - Remove unneeded logs
4 Months Ago
Fixed throw RPC error
4 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
4 Months Ago
Re-edded deferred indirect lighting pass