124,057 Commits over 4,171 Days - 1.24cph!
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
Fixed female model detail normal size
Added timing for overall duration of the procedural generation
Fixed player aim in inventory
Retired Resource Layer (moved prefabs to Default)
Retired Terrain Trigger layer
Gave displacement its own layer
Merged layer antifuck branch into main
Bridge material and model tweaks
Inventory reliability tweaks
Added initial crossbow world model & wm prefab
Added bridge shit to Asset Gallery and updated materials
Adding model and textures for the mining crater
Refactored radtown loot spawn
Long sleeved shirt and pants highpass, mask
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Fixed hapis tunnel layers
Ran scene2prefab all
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Moved Spawnable to the same folder as SpawnPopulation
Changed holdtype & adjusted position of player crossbow prefab
Merge from radtown-spawn-refactor
Fixed floaty airfield hangars and warehouse
Bridge material and parts tweaks
updated AssetGallery test scene.
Making skins for building blocks more straight forward, less magic
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
Fixed constant reimporting when pressing play or saving