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108,630 Commits over 3,867 Days - 1.17cph!

10 Years Ago
fixed hole in neck player mesh issue
10 Years Ago
Disabled PVT by default on Procedural Map, moving to a test scene for now Fixed Amplify Motion shader compilation errors on d3d11_9x target
10 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
10 Years Ago
Minor tweaks to the terrain generator configuration
10 Years Ago
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10 Years Ago
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
10 Years Ago
Added end caps to wall, window, door components
10 Years Ago
Merged procedural virtual texturing
10 Years Ago
Preparing test level materials for merge into main
10 Years Ago
Merged with base
10 Years Ago
Voice recording HUD notification Fixed voice playback not always working
10 Years Ago
Wolf corpse now gives animal fat
10 Years Ago
Simplified conditional models system Added conditional edges for window, door
10 Years Ago
Moved water fog volume to the water layer
10 Years Ago
Moved clouds and auroras to the sky layer
10 Years Ago
Ensured that all decor objects are on the world layer
10 Years Ago
Added a dev layer toggle console commands
10 Years Ago
Procedural map fully supported and running procedural virtual texturing
10 Years Ago
Window piece was mistakenly overwritten, commited new prefab
10 Years Ago
changed the player animation state machine so each of the weapons have their own overlay sub state.
10 Years Ago
player animations for attack / deploy / reload while holding a rifle.
10 Years Ago
More light tree and shrub files
10 Years Ago
made some changes to the player animation state machine; added prone/crawling animations.
10 Years Ago
Added first draft floor, window and stairs for the log building set.
10 Years Ago
Building part skin sets now work
10 Years Ago
More shrub stuff.
10 Years Ago
Fixed bad translucency on forest 4's.
10 Years Ago
Missing branch file.
10 Years Ago
Shrub textures and a little cleanup.
10 Years Ago
Added 3x3 shack and front corridor walls
10 Years Ago
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
10 Years Ago
re-export torch world model & edited bow prefab
10 Years Ago
Nuekd some random FBX and building materials. Updated new log building pieces.
10 Years Ago
Changed terrain minimum pixel error to 5
10 Years Ago
Client error fixes
10 Years Ago
reset positions of all world model weapon prefabs
10 Years Ago
World model attachment bone now defined by the weapon itself
10 Years Ago
changes to hold type anims & world meshes for correct weapon placement
10 Years Ago
and again
10 Years Ago
More organisation
10 Years Ago
Re-organising builing assets.
10 Years Ago
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10 Years Ago
Reduced rock count slightly Protocol++
10 Years Ago
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
10 Years Ago
Added server.ip variable (to bind server to specific ip)
10 Years Ago
Set shininess on all rock materials
10 Years Ago
Color matched (ish) sand rocks
10 Years Ago
Fixed rock shader being too dark
10 Years Ago
Updating building test save
10 Years Ago
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin