128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                plugging holes in jungle_ruin_e - s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                distance curve only on biome fog, not atmosphere
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed trumpet tree in ziggurat not being the entity of the tree - S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix command buffer sort order
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bugfix: avoid out-of-bounds access when scanning for alloc-only threads
Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating
Tests: Exported a snapshot in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "entitycount" server command, returns ent count of specified name.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity
Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▅█▄▅ ▇▌▄▋▌ ▇▊▍▆ ▋▄ ▊▊▌▇▋ ▅▍▆▇▌▌▌▍ ▍▌▌▄▅▊▄▇ ▉▊▄▊▍▊▌ ██▌▅▆, ▆▋▇▇▆ ▍▅ ▆▆▊▆▉▍▅▋▄▉ ▊▋▊▊▊▅▍ ▌▋▌█▄
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_explosive_protection_max -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get
- default 75% protection
- only applies to real players, not NPCs
- show [MAX] 75% when at limit, similar to radiation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Simplify AI visibility status, improve logging,
 
                
                
                
                
                
             
         
        
            
            
            
                
                vinemountable_demo_fix -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only show error mesh highlight if no item upgrade placements are possible.
 
                
                
                
                
                
             
         
        
            
            
            
                
                vinemountable_demo_fix -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup external gate upgrade items wood->adobe and wood->stone
Show item name and description in upgrade wheel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from macos_env_volume_issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed discrepancy in 1p camera position when equipping jungle ak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/hunter_vision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Single Shallow Shelves - Updated model, textures, material, prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from jungle_update/hunter_vision
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/hunter_vision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                View model camera animations for all explosives (1st pass) and initial melee list set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added scent emission to crocodile, panther and tiger
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtract anim change in 
119596.
Reload to idle_loaded_ads transition tweaks.
aimingHeld bool setting tweak.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduce height of walkable vine colliders for less foot floating
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                jungle_dlc -> Jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wicker and bambo barrel redirect fixes
Manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly relaxed plant pot deployment allowing placement on shallow shelves