reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

7 Months Ago
Experiment with dark pie menu colors
7 Months Ago
Dir changes + backups
7 Months Ago
Fixed ballista choppy 3rd person reloading
7 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
7 Months Ago
Merge from primitive
7 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
7 Months Ago
Fixed jittery movement when noclipping
7 Months Ago
Codegen
7 Months Ago
Setup rotation through animation curve
7 Months Ago
Merge from primitive
7 Months Ago
Swap over to using Quaternions instead
7 Months Ago
Sculpt backups
7 Months Ago
Xmas menu background video
7 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
7 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
7 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
7 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
7 Months Ago
merge from legacy_shelter_description_change
7 Months Ago
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7 Months Ago
merge from lanternfixes
7 Months Ago
merge from xmas2024
7 Months Ago
merge from xmas_light_uncrappification
7 Months Ago
battering ram - model update export
7 Months Ago
battering ram - updated animator to remove additional broken anim loop
7 Months Ago
updated battering ram anims
7 Months Ago
merge from increase_vis_entity_buffer -> main
7 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
7 Months Ago
Didn't save Catapult.cs
7 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
7 Months Ago
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7 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
7 Months Ago
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7 Months Ago
Renaming crouch to duck for consistency
7 Months Ago
First pass on scientists peeking out of tall and low cover
7 Months Ago
Cleaning up the last of the TAA code
7 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
7 Months Ago
Submitting new ballista rigs
7 Months Ago
merge from main
7 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
7 Months Ago
handling item condition properly on ice sculpture deployables
7 Months Ago
Fixed battering ram door not cancelling its busy tick
7 Months Ago
BallistaGun.Update and ServerTick nre fix
7 Months Ago
Battering ram button animation
7 Months Ago
made smoothing less aggressive (still destructive, just less so)
7 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
7 Months Ago
Fixed battering ram hit anim
7 Months Ago
merge from indirect_instancing
7 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
7 Months Ago
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