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132,579 Commits over 4,262 Days - 1.30cph!

39 Days Ago
Burlap shoes repose/lods - added female prefab
39 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
39 Days Ago
Console menu navigation
39 Days Ago
Ninja suit repose
39 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
39 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
39 Days Ago
Removed save file name from Craggy's GameSetup
39 Days Ago
Developer tool nav bar buttons
39 Days Ago
Client compile fix
39 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
39 Days Ago
Command block tests
39 Days Ago
Added the old console to the new developer tool prefab for now
39 Days Ago
Added indirect instancing for the ballpit spheres
39 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
39 Days Ago
Baseline, bootstrap spawns EngineUI2
39 Days Ago
Merging fpbuild related changes to main branch
39 Days Ago
Add a network graph
39 Days Ago
Setting up EngineUI2_DeveloperTools prefab
39 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
39 Days Ago
Auto auth player on placing steering wheel
39 Days Ago
console tools
39 Days Ago
39 Days Ago
Burlap shirt repose/lods
39 Days Ago
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39 Days Ago
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39 Days Ago
plastic please
39 Days Ago
Renamed the prefabs
39 Days Ago
easel lods
39 Days Ago
Fix for texture issue on 3p m15
39 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
39 Days Ago
WIP code, parameters, setup
39 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
39 Days Ago
Console Info Panel
39 Days Ago
Merge from parent
39 Days Ago
merge from automatedtesting
39 Days Ago
Merge from parent
39 Days Ago
Merge from parent
39 Days Ago
new console items ui
39 Days Ago
merge from SeparatePhysicsScenes
39 Days Ago
That's all folks
39 Days Ago
Almost done...
39 Days Ago
Even more...
39 Days Ago
More...
39 Days Ago
More...
39 Days Ago
Some more...
39 Days Ago
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39 Days Ago
merge from directional_foliage_displacement