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134,065 Commits over 4,293 Days - 1.30cph!

2 Months Ago
naval_update -> 50cal_animations (merge issues)
2 Months Ago
fixed stairs being ass at excavator smaller machine
2 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
2 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
2 Months Ago
texture update
2 Months Ago
added prevent movement volume to block LOS error spot
2 Months Ago
Glass small surface type for industrial buildings
2 Months Ago
plugged more holes in countryside tunnel entrance
2 Months Ago
Space LR300 - Added emissive sights to worldmodel
2 Months Ago
env volume fix at computer station room at train tunnel hatches
2 Months Ago
added boat hull movement sounds
2 Months Ago
Add ammo display deploy fade-in
2 Months Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
2 Months Ago
rebaked powerlines LOD2 textures
2 Months Ago
actually include emissive for alex m
2 Months Ago
updated textures inc emissive for alex m
2 Months Ago
merge from deep_sea
2 Months Ago
cake entity fix and krieg shotgun updates
2 Months Ago
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2 Months Ago
bug fixes
2 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
2 Months Ago
Fixed rad volumes still spawning on the exit side of the deep sea
2 Months Ago
Merge from parent
2 Months Ago
merge from naval_update
2 Months Ago
update to lr300 viewmodel with right hand mag release
2 Months Ago
Fixed Spot with inaccurate colliders on cargoship
2 Months Ago
Wetsuit repose
2 Months Ago
base (vanilla) techtree pass
2 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
2 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
2 Months Ago
easier traversal on stairs in WTP
2 Months Ago
glass surface type > glass small on security towers
2 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
2 Months Ago
Merge: from main
2 Months Ago
Adjusted sail transmission colour
2 Months Ago
Boatbuilding station, cannonball and boat planner pass
2 Months Ago
boat building deployables gameplay pass - WIP
2 Months Ago
fixed early culling barricades at trainyard
2 Months Ago
cargoship LOD3 glass is see through now
2 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
2 Months Ago
fixed moved AC tubes in cave_large_sewers
2 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
2 Months Ago
removed renderer batch selectively on floating junkpiles crates
2 Months Ago
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2 Months Ago
Fix NRE when Indirect Instancing is disabled
2 Months Ago
auto updated mats and metas from old versions of editor
2 Months Ago
Include light colour term in thin transmission mode
2 Months Ago
turret_fixes -> naval_update