reporust_rebootcancel

136,930 Commits over 4,324 Days - 1.32cph!

37 Days Ago
Updating the shadow cascade splits when the shadow preset convar is set
37 Days Ago
More old menu deleted prefabs
37 Days Ago
mountplayersync_ai_bypass
37 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
37 Days Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
37 Days Ago
Buildfix: add SERVER guards Tests: none, trivial change
37 Days Ago
Fixed incorrect set parent check on the right branch this time
37 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
37 Days Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
37 Days Ago
Fixed incorrect set parent check
37 Days Ago
corpse tweaks for various boxes
37 Days Ago
surface material for various boxes
37 Days Ago
Deleting more old menu stuff
37 Days Ago
pt_boat_fixes -> main
37 Days Ago
main -> mountplayersync_ai_bypass
37 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
37 Days Ago
Audio chanes for the large creak sounds on modular boats steering
37 Days Ago
Started deleting old menu stuff, moved things around
37 Days Ago
Get rid of a .toarray
37 Days Ago
stone box matrix added, icon updated, prefabs updated
37 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
37 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
37 Days Ago
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37 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
38 Days Ago
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38 Days Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
38 Days Ago
merge from sss_profile_cleanup
38 Days Ago
merge from naval_update
38 Days Ago
merge from naval_ITem_desc
38 Days Ago
main -> naval_update
38 Days Ago
merge from naval_update
38 Days Ago
merge from planner_viewmodel_clipping_fix
38 Days Ago
merge from adventcalendar_resetstate
38 Days Ago
merge from rpg_redirect_fix
38 Days Ago
merge from Youtooz_GroundwatchFix
38 Days Ago
merge from TechTreeT2_Muzzlebrakefix
38 Days Ago
merge from BearSkinRug2_Reloaded
38 Days Ago
merge from Xmas_CollisionMesh_Fix
38 Days Ago
merge from building_blocks_skin_and_fixes_dec25
38 Days Ago
merge from YouTooz scientist plushies LOD fix
38 Days Ago
cherrypicking bamboo_shelve_stacking
38 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
38 Days Ago
Merge from main
38 Days Ago
scrap box matrix added, updated icon, prefabs updated
38 Days Ago
supply lightdir/color for water again, adjust texture formats
38 Days Ago
fix double-rendering atmosphere
38 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
38 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
38 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
38 Days Ago
Merge from artist_pack_dlc