reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Hook remaining wolf idles
3 Months Ago
Make sure state and transitions are always deep copying internal lists
3 Months Ago
merge from siege_weapons
3 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
3 Months Ago
merge from siege_weapons/horses
3 Months Ago
Fix wolves sliding when waking up
3 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
3 Months Ago
When wolf braking too abruptly
3 Months Ago
Tick steering manually from serverMgr instead of unity's update
3 Months Ago
Fix typo in time warning comment
3 Months Ago
merge from siege_weapons
3 Months Ago
merge from main
3 Months Ago
Merge from /main to continue old work
3 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
3 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
3 Months Ago
merge from save_260
3 Months Ago
Cave med hard S2P
3 Months Ago
manifest
3 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
3 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
3 Months Ago
Remove hardcoded speed values
3 Months Ago
subtracting t1smg
3 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
3 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
3 Months Ago
T1 SMG cinematic files
3 Months Ago
Burlap gloves viewmodel uses correct material
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
merge from save_260 - Staging wipe
3 Months Ago
network++ save++
3 Months Ago
merge from t1smg - WIP
3 Months Ago
merge from io_research_table
3 Months Ago
merge from main, stomping radtown_1 changes from main
3 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
3 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
3 Months Ago
Merge from gesturepack
3 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
3 Months Ago
Merge from shields
3 Months Ago
Animator fixes
3 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
3 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
3 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
3 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
3 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
3 Months Ago
Added description to RPS gesture
3 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
3 Months Ago
Parent merge
3 Months Ago
Apply mask when loading a pose from file