199,778 Commits over 4,140 Days - 2.01cph!
trying something different
UnitFrame's tooltip is defined in the inspector, fixed weird cases of child elements (e.g. job toggles) showing tooltip text for the unit's name
Fixed corpse warnings / NREs from
27668
Fallback to old bounds method if the custom bounds for a building have a size of 0
added some missing interaction positions to the profession buildings
Added blocked layer to building placement mask
Removed blocker volume on start area prefab (fixes blocked building area)
Fixed player building placement not checking blocked layer
Only show BuildingAssignmentWidget when player has a single unit selected
Building assignment slots highlight unit on hover
Fixed target filter for finding fire to gather for
Fixed some data that was using building categories
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
Removed homeless effect and cooking spit need
match history records now include extra info, map id, replay filename etc.
replay icon only appears if the replay file is available.
clicking replay icon will now load the correct replay file instead of just "test.rep"
removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex).
added replay mode to replays, playback/record.
protobuf.
Close building widget when panning away from a settlement
Role on click (RMB) triggers popup confirmation UI
Moved log seating to level 2 because you can't actually harvest logs at level 1
AI research module is same priority as role behaviour
Settlement level up process no longer requires that all settlement (and inhabitant) Needs are met (optional,
Fixed Ownable.HasMaxOwners always being true.
Removed AI for autonomous building claiming.
Added a mode to OwnableCondition to account for people sleeping in the building who don't own it.
People will sleep in available huts if they don't have a home.
More regression fixes from
27668
Added settlement level up activity, settlement activity category and bespoke activity confirmation popup
First pass over npc spawners at bandit town (prefab only).
Added monument navmesh and npc spawner prefab to Bandit Town.
Settlement level up activity, state checks
Disabled unit target icon indicator, added highlighting
Update from main branch, to
27668.
big hut for campfire (not tested)
Fixed activity not getting proper tooltip/help text
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
fixed customisation menu scrollbars
tweaked cat hat
disabled auto regen on stick piles
fixed customisation menu display
Dispensers can make their parent entity non-interactable when depleted
Disabled people leaving the tribe pending improvements
Fixed bad activity text assignment (notification was displaying full help text)
Fixed settlement level up not working when instant build cheat is on
Changed fog volume color to color over day time gradient