241,485 Commits over 3,867 Days - 2.60cph!

9 Years Ago
fixed silencer and other attachments being visible while scoped
9 Years Ago
female has eyes and noses from male
9 Years Ago
animals have export script changed, it gets the velocity from a bone called speed and if its above 0 changes the fps so velicity is 2meters per second human male has new nose and materials changed on items to something proper
9 Years Ago
can see mouth in all beards
9 Years Ago
human_mouth fix
9 Years Ago
animals have movement anims at 2meters per second so fits with generic movement controller update human item materials updated mammoth colour on animal colour atlas fast walk for mammoth(its rubbish)
9 Years Ago
forgot dependency
9 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
9 Years Ago
Tweaked mouth PSD and material Added Intelligence stat
9 Years Ago
Cowboy - smash WIP
9 Years Ago
whoops, this was meant to be the last checkin
9 Years Ago
who nose?
9 Years Ago
Implemented mac10
9 Years Ago
- Ability and powerup booster effects now activate
9 Years Ago
- Booster WIP stuff and playership scene rebuild
9 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
9 Years Ago
Finished standard-specular; second stage
9 Years Ago
Moved everything around a lot Boar obj
9 Years Ago
RustBuilder uses 5.3.2p1
9 Years Ago
backup
9 Years Ago
dungeons modular chainlink fences models and LODs
9 Years Ago
Added character locks
9 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
9 Years Ago
Foundation deploy volume update for RUST-457
9 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
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9 Years Ago
Automated Linux DS Build #173
9 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
bot
9 Years Ago
Automated Windows Build #173
9 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
bot
9 Years Ago
Automated OSX Build #173
bot
9 Years Ago
Automated Linux Build #173
9 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
9 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
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9 Years Ago
Automated OSX Build #172
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9 Years Ago
Automated Linux Build #172
9 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
9 Years Ago
Increased sleeping bag nobuild volume height
9 Years Ago
Got rid of legacy sleeping bag prefab
9 Years Ago
merge from main
9 Years Ago
Tightened allwed ground deployment angle of shelves
9 Years Ago
- For real.
9 Years Ago
- New lives start with 2 bonus nuts instead of 1
9 Years Ago
- Projectile hits of matching alignments are ignored
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
9 Years Ago
Compilation warnings
9 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
9 Years Ago
Fixed giveall returning when it should have continued
9 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
9 Years Ago
ocd