241,470 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- Crappy placeholder sound effect for bolt
9 Years Ago
- Weapon definitions now specify the camera shake settings - Increased camera shake for Screw You
9 Years Ago
- New weapon: Screw You
9 Years Ago
- Added gamepad navigation for reward screen
9 Years Ago
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9 Years Ago
Fixed missing official servers
9 Years Ago
Fixed missing official servers
9 Years Ago
Amplify Occlusion added to player camera but disabled because errors Ocean tweaks, foam textures
9 Years Ago
Owl - backhand stand source update
9 Years Ago
lookat uses spherecast instead of ray
9 Years Ago
BCD properties, StoreTarget mapping via enum
9 Years Ago
Ported over new SSAO implementation from Rust
9 Years Ago
Set all item views to 0.5 min interaction distance
9 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
9 Years Ago
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
9 Years Ago
Added new SSAO implementation and replaced the old one
9 Years Ago
holosight tweak
9 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
9 Years Ago
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9 Years Ago
RUST-474 - Missing concrete wall collisions
9 Years Ago
FOR FUCK SAKE tileset FOR FUCK SAKE cave wall model
9 Years Ago
Removed desire creation from CanFindBuildingMaterials (renamed)
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
9 Years Ago
Asset save
9 Years Ago
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items Refactored Building quite a bit
9 Years Ago
road sidewalk blend mask polish
9 Years Ago
Switched materials in prefab
9 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
9 Years Ago
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
9 Years Ago
IsSuitableAnimal
9 Years Ago
Fixing some EntityCondition data
9 Years Ago
- Placeholder weapons switch ability icon
9 Years Ago
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
9 Years Ago
Building 3 plan structure (data incoming)
9 Years Ago
roads misc changes
9 Years Ago
- Made weapon switching an ability button (always unlocked) with a short cooldown - Weapons now get dropped and become physics object when switching weapons - Added new key/pad binds for weapon switching
9 Years Ago
-removed HasRequiredToolCondition
9 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
9 Years Ago
Bed fixes
9 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
9 Years Ago
merge of roads and railroads progress from pre-release
9 Years Ago
merge from main
9 Years Ago
Prefab scenes update Roads dont cast shadows
9 Years Ago
Road LODs
9 Years Ago
Updated character prefabs
9 Years Ago
fixed swamp water shader
9 Years Ago
Eclipse anim setup
9 Years Ago
-formatting fix
9 Years Ago
NRE fixes