240,901 Commits over 3,867 Days - 2.60cph!

9 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
9 Years Ago
hit notification sound
9 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
9 Years Ago
Updated topology layers Repainted greenbox, smartobject_test, wip island 01 Spawn tweaks Added tall pine spawn Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
9 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
9 Years Ago
Fixed protocol mismatch messages being reversed
9 Years Ago
rexported animals with proper skin mesh names
9 Years Ago
Missed a mat
9 Years Ago
Added HSB color type Added back ScionPP editor scripts Added some human color params to BiomeSettings Added Color.Variaton() Added WeightedColor Skin shader tweaks Cleaned up old crap from ColorUtility HuamnView handles randomsiation of hair and skin materials per Unit (not optimal)
bot
9 Years Ago
Windows Build 615
9 Years Ago
Added Idle Move Interaction and DSE.
9 Years Ago
Bootil PR #17
9 Years Ago
-cleanup
9 Years Ago
-removed comment, preventing Bill shouting
9 Years Ago
Agent+DM will now add a new smart behaviour for the idle behaviour interaction.
9 Years Ago
-influence map display is customizabler
9 Years Ago
-a new 'debugInfluenceMaps' tickbox in the Debug window visually projects influence maps atop the zone.
9 Years Ago
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9 Years Ago
Mavis forehand & backhand run source files Igor forehand & backhand rushed source files
9 Years Ago
re-export of Igor forehand rushed
9 Years Ago
Added Igor backhand rushed
9 Years Ago
Hooked more UI up. Need to do player UI.
9 Years Ago
Fix for consuming special
9 Years Ago
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9 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
9 Years Ago
Reduced rain probability some more Network++
9 Years Ago
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9 Years Ago
Adding normal map for the previous atlas
9 Years Ago
Started on integration of Idle Behaviours.
9 Years Ago
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
9 Years Ago
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
9 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
9 Years Ago
prefab tweak
9 Years Ago
Tweaks to the retaining walls terrain blend material
9 Years Ago
Mo tweaks
9 Years Ago
PlayerCamera tweaks
9 Years Ago
Fixed some bugs with Resource states and interaction management Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
9 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
9 Years Ago
Moved all our barricades to the prop atlas texture
9 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
9 Years Ago
Testing a rubberbanding theory
9 Years Ago
added missing dll
9 Years Ago
Modified redist script to copy both plugins
9 Years Ago
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9 Years Ago
FOR FUCK SAKE textures asset
9 Years Ago
'umans
9 Years Ago
create a unit camera instead of cloning main
9 Years Ago
Silly unit camera test thing Added petur's animated eyes to humans
9 Years Ago
Balaclava model, mats, blah blah blah
9 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders