240,901 Commits over 3,867 Days - 2.60cph!
Fixed player skeleton gizmos
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
Fixed player teleport bug/exploit
Fixed uv set selection in blend layer shaders
Fixed compilation error in internal-deferredreflections
Updated vertex lighting code in BillboardLight with latest spotlight code
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SPM processing + island 03 changes
Added Scion PP Third party
finally fixed the bug where the player's head would deform and look super ugly.
added Igor last ditch forehand
Updated source run files for Mavis
Added SavePause component (pauses auto-save for the lifetime of this entity)
Added SavePause to cargo plane prefab
A lot more UI work. Ready to start integrating it.
- Ghetto converted damage types to int
Server save optimization test
Connect to steam lobby, show lobby players
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- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
Fixed an issue with the wood compound wall missing collision links
Latest Steamworks and Lobby WIP
Fixed lastPositionValue being uninitialized on a freshly spawned player
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CHanged the high wall wood type LODs over to the atlas texture
merge from large deployables
Dressed the large deployables foundations
Rollback Steamworks API update
Server keeps 4 backups of the identity folder with increasing time intervals
fixed hat.beenie short name
Fixed steam inventory schema not using the skins to generate
Fixed google analytics spam