240,759 Commits over 3,867 Days - 2.59cph!

9 Years Ago
RShoulder carrying anim
9 Years Ago
merge from main
9 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
9 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
9 Years Ago
Rig tweaks
9 Years Ago
- Moved Human+Equipment logic and attachment handling to Unit+Attachments - PickupItem now calls AttachItem - Added Head attachment point to Human rig
9 Years Ago
merge from main
9 Years Ago
compile fixes
9 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
9 Years Ago
- Renamed Equipment ItemComponent to Equippable - Added Position and Rotation Offset for items when IsCarryable - AttachmentPoint improvements - Fixed NRE when SO vicinity radius is 0 - Updated HumanMale assets
9 Years Ago
- client stuff needed. - connection stuff needed. - after that all gravy.
9 Years Ago
Water bottle - start with some water
9 Years Ago
- Speech stuff
9 Years Ago
Bundle loadtime test
9 Years Ago
More building optimizations
9 Years Ago
Added special move state to Mavis & TENNS char select controller, updated special move positions
9 Years Ago
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
9 Years Ago
Fixed shadow bug introduced by water2 Added small opt to update border mesh only on snap motion Ocean material visibility tweak
9 Years Ago
mining quarry icon update
9 Years Ago
merge from main
9 Years Ago
quarry saves/loads properly Updated lowgrade fuel to use less cloth added icons for survey charge and mining quarry
9 Years Ago
Fixed infinite ammo
9 Years Ago
Updated FOV
9 Years Ago
Edited in-game win/lose cams
9 Years Ago
updated human male assets
9 Years Ago
human male idle anim
9 Years Ago
attachment pivot tweaks and updated cat rig preset with attachments included
9 Years Ago
Updated shadervariants Fixed save compatibility issues
9 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
9 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
9 Years Ago
Updated Elvis & Igor in-game cam positions
9 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
9 Years Ago
Item containers can restrict to single item type
9 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
9 Years Ago
adjusted character select prefabs for frontend
9 Years Ago
Added special move to controller
9 Years Ago
Fixed fps.limit being stomped
9 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
9 Years Ago
Added effects to scene
9 Years Ago
FOR FUCK SAKE glue impact colour
9 Years Ago
added Dylans new effects to swamp court scene, added new surface tension to scene
9 Years Ago
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9 Years Ago
Added extra win / lose placement nodes Updated character select prefabs
9 Years Ago
merge from main
9 Years Ago
Added resourceDepositManager to randomly generate resource deposits on the map survey charge spawns a visible resource shower when a deposit is found mining quarry now latches onto resource deposit to extract minerals
9 Years Ago
Version 5.1.0f3
9 Years Ago
Fixed NREs in dump
9 Years Ago
sound fx and particle effects for when player is on fire
9 Years Ago
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9 Years Ago
- Added Item.StoneAxe and art asset - Added EquipItem Action - Added Equip Interaction - Added Equippable SmartObject - Added Human+Equipment which handles equipping Items with Equipment components and attachment points (rough) - Updated HumanMale with rig updates Which all means that Human units can now pickup and then equip items to appropriate attachment points!