240,736 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Some merge cleanup and asset listing tweaks
9 Years Ago
Shaders and Asset Bundles... fucking unity
9 Years Ago
Trim newlines and shit from phrases
9 Years Ago
Merge from ZoneResources
9 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
9 Years Ago
Merge from SO V3 Units
9 Years Ago
-cleanup of branch -added new test resource made with editor
9 Years Ago
Asset listing tweaks
9 Years Ago
-tweaking and prettification
9 Years Ago
Triggers - don't create list objects until they're needed
9 Years Ago
Loadtime test
9 Years Ago
resaved out max scene
9 Years Ago
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
9 Years Ago
FOR FUCK SAKE added missing shader to the loaded shader array FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
9 Years Ago
scene backup
9 Years Ago
Touching flowers to try to fix weird stretching thing in editor
9 Years Ago
SoundManager error handling
9 Years Ago
Updates to the running hit calculation
9 Years Ago
Fixed ServerCycle error
9 Years Ago
stag metafile changes
9 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
9 Years Ago
got rid of clovers adjusted flower lods
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Turned shadow casting off on clutter flowers/clovers
9 Years Ago
BuildingBlock / Signage need to start disabled
9 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
9 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
9 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
9 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
9 Years Ago
WIP updated Lion-El rig
9 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
9 Years Ago
Ladder placement orientation
9 Years Ago
textured roots and tree trunks for swamp court
9 Years Ago
Updated scene
9 Years Ago
Separated out shot selector
9 Years Ago
-cleanup
9 Years Ago
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
9 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
9 Years Ago
Wooden Ladder item
9 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
9 Years Ago
Editor path fixes and Species creation
9 Years Ago
Resources folder cleanup. Updated BeforeEditor paths
9 Years Ago
SOv3 Units branch
9 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
9 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
9 Years Ago
Deleted some SE plugin inspector terribleness
9 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
9 Years Ago
Don't force-initialize LOD grid when refreshed