136,124 Commits over 4,444 Days - 1.28cph!
beach worldpositiongenerator now allows cliffside (small beaches)
reduce fishing mission to catch 3 fish instead of 5
tackle mission now provides 15 grub (was 10)
oil mission target location should spawn closer to mission origin
collectvood mission marker closer to mission origin
adjusted oil mission reward to 100 scrap
divemaster mission baseline
collider fixes to military tents
Added trail connections to desert military bases
Added MLRS vehicle entity to desert military bases
Desert dwellings AI nodes, spawns and obstacles
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
Allow for variable launch offset positions
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
Show ammo count in the client UI
New functional UI for when no aiming module is inserted
Fixed MLRS sending data constantly due to floating point precision issue
BaseVehicle seat clipping trick now ignores trigger colliders
1 hour timelimit for vodka/tackle missions
wider radius for oilhunt mission
block mission points to prevent multiple missions using the same position
mission panel NRE fix
lowered max vodka range
fix stables NPC clipping into ground
reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water
Fixed IndexOutOfRangeException edge case (untested, for helk)
More terrain healing around junkyard swap
Fixed normals and added a debugging method. Added sub surface scattering.
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
Possible fix for NVG over saturation at night based on temperature
Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged)
Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
Add missing material meta file
Networking MLRS storage info