158,293 Commits over 4,566 Days - 1.44cph!

4 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
4 Years Ago
merge from main
4 Years Ago
Fix high frequency stats not being disabled independantly of normal stats via convar
4 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
4 Years Ago
Merge from parent
4 Years Ago
Minor flying physics adjustment
4 Years Ago
Turret client tick moved
4 Years Ago
Make sure fuel fraction is always up-to-date when doing a network send
4 Years Ago
Only update cachedFuelFraction once per second
4 Years Ago
updated blur meshes to rig, updated blur materials with texture updates
4 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
4 Years Ago
Radio tower progress
4 Years Ago
Foam updates
4 Years Ago
Removed unused convar
4 Years Ago
brutalist skin atlas textures
4 Years Ago
Adjustments to multiple material / wave properties, removed global wind direction
4 Years Ago
rescaled interior base + sub to 90% so it no longer clips shell
4 Years Ago
Phrases + codegen checks
4 Years Ago
merge from more_map_markers
4 Years Ago
Combined the frontfire and backfire effects into one effect
4 Years Ago
Include amount of players online but not in a team
4 Years Ago
Serialize list of online teams every hour
4 Years Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
4 Years Ago
Heli rocket_fire effect rotatino fix
4 Years Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
4 Years Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
4 Years Ago
Put attack heli "embers" back into world space, as they were originally
4 Years Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
4 Years Ago
Include current network id when logging server info every minute Log a seperate event when an entity is first looted (rather than just the items) Improved monument detection List "junkpile" or "junkpile_water" as monument for junkpiles
4 Years Ago
Another rotation fix
4 Years Ago
Fixed backfire effect rotation issues
4 Years Ago
Hooked up rocket tube rear back fire FX
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
simulation locked to a single state
4 Years Ago
Prevent two modular car lifts that are very close together from from both setting the same vehicle as their lockedOccupant
4 Years Ago
Fix quarry counting diesel fuel as "produced"
4 Years Ago
PendingItem aggregate was missing pooling implementation
4 Years Ago
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4 Years Ago
Fix crafted items missing steamid of user crafting them, add try catch
4 Years Ago
rustige egg anim fixes
4 Years Ago
Fixed energy conserving specular color to be non-optional on older shaders
4 Years Ago
Fixed SSS indirect diffuse tone mismach vs non-SSS
4 Years Ago
manifest
4 Years Ago
Fix NRE when submitting item definitions
4 Years Ago
Fixed indirect diffuse not being affected by SSS
4 Years Ago
Optimized rotor blur texture placeholder.
4 Years Ago
Clear team pings on the client when leaving a team
4 Years Ago
client/server compile fix
4 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly