136,350 Commits over 4,444 Days - 1.28cph!

5 Years Ago
contacts tooltip fix
5 Years Ago
fixed nametag indicators not visible when teams were mismatched fixed nametag colors not updating immediately
5 Years Ago
New grading profiles for each biome.
5 Years Ago
merge from contacts
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
Setting mipmap bias
5 Years Ago
updated jaw on wolf run
5 Years Ago
changed optimisation settings on wolf & boar idle
5 Years Ago
merge from ai main
5 Years Ago
merge from swim2
5 Years Ago
5 Years Ago
Set boar fur to cast no shadows
5 Years Ago
merge from main
5 Years Ago
merge from besttarget
5 Years Ago
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin) Don't store relationship data if either player is an npc
5 Years Ago
Human GetBestTarget improvements and human AI design updates.
5 Years Ago
Change dive/climb rate
5 Years Ago
Simplify and improve the sub dive/climb method
5 Years Ago
Fixed buoyancy regression bug that broke buoyancy with other water sources (swimming pool etc)
5 Years Ago
Adjusted sub mass and buoyancy
5 Years Ago
Refactor and standardise playback controls for future tracks
5 Years Ago
Adjusted duo sub driver view pos. Increased sub user's underwater view distance.
5 Years Ago
NVG effect update
5 Years Ago
IK setup for driver and passenger hands and feet
5 Years Ago
Adjusted solo sub mount and eye pos so that it works well in both first and third person. Viewing eye pos and ACTUAL eye pos were quite different.
5 Years Ago
merge from the water_catcher_fixes
5 Years Ago
Overlays are mostly controlled by weight only now.
5 Years Ago
Solo sub mount changes, player is not standing
5 Years Ago
Added visual UI interaction option for swapping seats in the duo sub, if the player looks far enough behind them
5 Years Ago
Duo sub rear seat mount and view angle adjustments.
5 Years Ago
Gizmo opacity reduction
5 Years Ago
Minor edits
5 Years Ago
bear - animator update
5 Years Ago
wolf - attack update, animator update
5 Years Ago
phrases
5 Years Ago
merge from /contacts
5 Years Ago
only show nametag if player waving is aiming at local player color nametag to a maximum of 50% friendly/enemy color based on reputation consider acquaintance for reputation scoring only if time nearby is significant do not add to acquaintance weight in safe zones network++
5 Years Ago
UI cleanup, convar for seendistance, don't capture seen players without LOS
5 Years Ago
esc now closes contacts panel
5 Years Ago
wolf model and lod update
5 Years Ago
updated stag prefab
5 Years Ago
phrases
5 Years Ago
Boar prefab update (now with fur)
5 Years Ago
Updated boar materials Fixed black marks on boar
5 Years Ago
fixed cctv and computer station offset
5 Years Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
5 Years Ago
phrases
5 Years Ago
Merge from demoshot
5 Years Ago
If demo timescale is 0, show play button on timeline Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1 Pressing play on the timeline while timescale is set to 0 will now set timescale to 1