199,211 Commits over 4,140 Days - 2.00cph!
implemeted replay "faster" button - bumps speed to the next 1x step increment
[D11] [UI] fix for old HUD null reference error
replay controls prefab update.
scene.
merged to release for steam
Should no longer be possible to attack disabled target.
Various hiding from UI of abilities.
[D11] Get rid of _outgoingData not needed anymore.
Merge from swamp_tree_performance
Fix spectator bug with multiple players
tweak Replay UI frame alignement, added background to xp bar
fix shshi 2 hat material assigning the wrong material
Disabled read/write on a few textures (mostly trees)
Default upgrades are now added to a queue, and when the building is ready they now have to be constructed instead of being magically added.
Harvesting flagged resources AI now checks all dispensing interactions, not just take one.
Fixed it being possible to get an empty behaviour chain if all behaviour elements are flagged as skippable.
[D11] Added ForceDebug=true to xb1 build to prevent crash on boot when using script debugging
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
Merge from main (manifest conflict)
It's now possible to deconstruct buildings before they have finished being constructed
Merged from main via branch (updated manifest)
Fixed skins occasionally not displaying correctly (RUST-17)
Initial setup required for AI spawning.
Attempt to make action caching suck less
Added ladder trigger prefab for Rust.World
Give up when no valid ocean patrol path has been found after
100000 iterations (instead of stalling the server forever)
eye blink offset gets set on init to desync blinks on tribe create
fix for match history entries trying to set a match mode text when there was no map definition found.
pressing escape will now close and clear chat input window if it's open
Being able to resume construction once deconstruction has started WIP
removed a temporary 6 month hack
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
merged todays fixes to release branch for steam build
Updated scientist spawns at Cargo Ship
Fixed reload bug in non-moving scientists.
Updated scientist spawns.
Player records are now saved to a pgsql database when running standalone server (might be buggy)
UI update to support more screen ratio (still need to tweak some window anchor)